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D&D is now in (exceedingly awesome) commercial form
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<blockquote data-quote="billd91" data-source="post: 5343984" data-attributes="member: 3400"><p>No, I'm trying to explain a difference in the products, not the companies. Though maybe that's not a bad idea. How successful have WotC's intro versions of games been? There was Invasion of Theed for Star Wars and previous intro games for D&D. Did any of them make a splash like they probably wanted? I liked Invasion of Theed as an intro product... then found that once I had the full game book, I hardly used it. Since then, my thoughts on intro games have changed. I don't want to pay much money for something that's basically an ad for the full game. I'd pay a small amount for maybe a set of quick start rules to get a taste, then I haven't spent much before buying the main game obsoletes the introductory purchase.</p><p></p><p>Dragon Age, so far, seems to be what the original Red Box was. A game not meant to merely introduce and get the player to move on and leave it on the shelf, but to continue being played and added to.</p><p></p><p>I understand what you're saying about people moving from a basic boxed set to the AD&D line. I did the same. But that's to be expected once the player has encountered their gateway product. Other games may attract them away from the first one, particularly when they're so similar. But in the original Red Box's case, there was an alternative path to follow that kept the Red Box itself relevant and not gathering dust on the shelf. In other words, it wasn't just an advertisement for another set of products.</p></blockquote><p></p>
[QUOTE="billd91, post: 5343984, member: 3400"] No, I'm trying to explain a difference in the products, not the companies. Though maybe that's not a bad idea. How successful have WotC's intro versions of games been? There was Invasion of Theed for Star Wars and previous intro games for D&D. Did any of them make a splash like they probably wanted? I liked Invasion of Theed as an intro product... then found that once I had the full game book, I hardly used it. Since then, my thoughts on intro games have changed. I don't want to pay much money for something that's basically an ad for the full game. I'd pay a small amount for maybe a set of quick start rules to get a taste, then I haven't spent much before buying the main game obsoletes the introductory purchase. Dragon Age, so far, seems to be what the original Red Box was. A game not meant to merely introduce and get the player to move on and leave it on the shelf, but to continue being played and added to. I understand what you're saying about people moving from a basic boxed set to the AD&D line. I did the same. But that's to be expected once the player has encountered their gateway product. Other games may attract them away from the first one, particularly when they're so similar. But in the original Red Box's case, there was an alternative path to follow that kept the Red Box itself relevant and not gathering dust on the shelf. In other words, it wasn't just an advertisement for another set of products. [/QUOTE]
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