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D&D is now in (exceedingly awesome) commercial form
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<blockquote data-quote="Sorrowdusk" data-source="post: 5344312" data-attributes="member: 96342"><p><span style="font-size: 10px">Okay- G-E-N-I-U-S IDEA:</span></p><p> </p><p><span style="font-size: 10px">Up until now, they have been WANTING to sell these books for 30$ each, and since you need at minmum 3 books thats 90 bucks. Hard to get people to plop down that much cash on something they have NEVER done/[layed before. Hence why they sell a lil demo/starter and let people decide if they want to make the big commitment. BUT WHAT IF...they did it THIS way:</span></p><p> </p><p><span style="font-size: 10px">The ideal "RedBox" could contain quickstart rules and the like, and a sample adventure for lvls 1-2 BUT the materials within a "mini" monster manual, DMG, and PHB contain enough class progression charts/items/spells/etc to carry a character all the way to 5th.</span></p><p> </p><p><span style="font-size: 10px">It contains materials such that if players wanted they can make their OWN characters and their OWN choices from scratch. Likewise, the DM after running the companion adventure (lvl 1->2) would be encouraged to go off and CREATE his own stuff -the DMG advises you how, and warns you of pitfalls but never tells you what to do. You play up the fact that they are the Dungeon MASTER. Sure, your first time doing this may be messy, but thats how life is. Emphasize CREATIVITY, and that ANYTHING could happen. Along the way over the next 3 lvls; you could advertise MODULES (each sold seperately) for lvls 3-5; exactly what the newbie group needs. You dont have to run modules, but they can make things easier and contain cool stuff. </span></p><p> </p><p><span style="font-size: 10px">BUT WAIT! </span></p><p> </p><p><span style="font-size: 10px">While you're in the FLG what do you see? Why, look its NOT random/bullcrap D&D Mini's where you dont KNOW what you're getting -but a COMPANION Mini Pack (sold seperately) that go with EACH module (sold seperately). WOW thats hella better than the wimpy pogs that came with the First Box -but they're seperate you DONT have to buy them to play the module (but why wouldnt you?), they exist to make the module and your Home Campaign BETTER. Now, THE KEY difference is that they are NOT RANDOM and thus always USEABLE and WORTH buying. And not ONLY that but if you ACTUALLY want to play the miniatures skirmish game, you know EXACTLY what you have to buy and in what # to get what you want for your army JUST like Warhammer 40K or other games. Each one contains a squad of some sort, a cool feature controller/leader and some minions or people under him.</span></p><p> </p><p><span style="font-size: 10px">Now -the newbie group is up to lvl 5th; they dont know how to progress their characters any further, and they've explored many or most of the options in the lvl 1-5 monster manual. Now what?</span></p><p> </p><p><span style="font-size: 10px">A NEW BOX! Lvl 5-10th; Companion Adventure (5-7) more modules for those lvls; and minis packs (sold seperately) for those modules and for use with the minatures game, etc, etc. Four Boxes would spread out the CORE material for lvls 1-20. As it has been in the past (If I understand) today, the MINIMUM 3 core books have full progression 1-20 and a full range of CRs. IF YOU SPREAD IT OUT....you should make it cheaper than $90 Bucks just to actually get started, AND you make it necessary to buy each box for core rules. FURTHERMORE -you may not want to start a new game at lvl 1 (I dont like starting at lvl 1 myself) BUT if you do-you will need that First Box. That First Box WAS a pre-view, but it was also part of what compromises a necessary Core set.</span></p><p> </p><p><span style="font-size: 10px">After the 4 Boxes are released, all future releases are HORIZONTAL expansion rather than vertical, expanding upon each of the 4 Core Boxes content. This model I think, emphasizes the CREATIVE aspects of playing the game, AND gets people used to the IDEA of buying more, and more material rather than expecting to make just ONE purchase. </span></p><p>----</p><p> </p><p>Now, my thoughts on the commercial? LOVED it. I myself only started playing late in 3.5, but the I know about D & D's history, and the fact that it has history says something to me. I dont think its old or dated, but its ENDURED for a reason and will continue to do so. The 'oldschool' ness of it stirred some good feelings in me. </p><p> </p><p>As for the 'Attend ye gods,' I swear thats a line out of the illiad...</p><p> </p><p>EDIT: IT IS!</p><p> </p><p>"and all the gods gave ear " <strong>Attend, ye gods</strong> and ye goddesses ; let none of female deities, and none of male, presume to cancel my word, but all of you give consent thereto that I may bring these doings to an end" -Zeus; The Illiad translated into English Prose (1891; John Purves)</p></blockquote><p></p>
[QUOTE="Sorrowdusk, post: 5344312, member: 96342"] [SIZE=2]Okay- G-E-N-I-U-S IDEA:[/SIZE] [SIZE=2]Up until now, they have been WANTING to sell these books for 30$ each, and since you need at minmum 3 books thats 90 bucks. Hard to get people to plop down that much cash on something they have NEVER done/[layed before. Hence why they sell a lil demo/starter and let people decide if they want to make the big commitment. BUT WHAT IF...they did it THIS way:[/SIZE] [SIZE=2]The ideal "RedBox" could contain quickstart rules and the like, and a sample adventure for lvls 1-2 BUT the materials within a "mini" monster manual, DMG, and PHB contain enough class progression charts/items/spells/etc to carry a character all the way to 5th.[/SIZE] [SIZE=2]It contains materials such that if players wanted they can make their OWN characters and their OWN choices from scratch. Likewise, the DM after running the companion adventure (lvl 1->2) would be encouraged to go off and CREATE his own stuff -the DMG advises you how, and warns you of pitfalls but never tells you what to do. You play up the fact that they are the Dungeon MASTER. Sure, your first time doing this may be messy, but thats how life is. Emphasize CREATIVITY, and that ANYTHING could happen. Along the way over the next 3 lvls; you could advertise MODULES (each sold seperately) for lvls 3-5; exactly what the newbie group needs. You dont have to run modules, but they can make things easier and contain cool stuff. [/SIZE] [SIZE=2]BUT WAIT! [/SIZE] [SIZE=2]While you're in the FLG what do you see? Why, look its NOT random/bullcrap D&D Mini's where you dont KNOW what you're getting -but a COMPANION Mini Pack (sold seperately) that go with EACH module (sold seperately). WOW thats hella better than the wimpy pogs that came with the First Box -but they're seperate you DONT have to buy them to play the module (but why wouldnt you?), they exist to make the module and your Home Campaign BETTER. Now, THE KEY difference is that they are NOT RANDOM and thus always USEABLE and WORTH buying. And not ONLY that but if you ACTUALLY want to play the miniatures skirmish game, you know EXACTLY what you have to buy and in what # to get what you want for your army JUST like Warhammer 40K or other games. Each one contains a squad of some sort, a cool feature controller/leader and some minions or people under him.[/SIZE] [SIZE=2]Now -the newbie group is up to lvl 5th; they dont know how to progress their characters any further, and they've explored many or most of the options in the lvl 1-5 monster manual. Now what?[/SIZE] [SIZE=2]A NEW BOX! Lvl 5-10th; Companion Adventure (5-7) more modules for those lvls; and minis packs (sold seperately) for those modules and for use with the minatures game, etc, etc. Four Boxes would spread out the CORE material for lvls 1-20. As it has been in the past (If I understand) today, the MINIMUM 3 core books have full progression 1-20 and a full range of CRs. IF YOU SPREAD IT OUT....you should make it cheaper than $90 Bucks just to actually get started, AND you make it necessary to buy each box for core rules. FURTHERMORE -you may not want to start a new game at lvl 1 (I dont like starting at lvl 1 myself) BUT if you do-you will need that First Box. That First Box WAS a pre-view, but it was also part of what compromises a necessary Core set.[/SIZE] [SIZE=2]After the 4 Boxes are released, all future releases are HORIZONTAL expansion rather than vertical, expanding upon each of the 4 Core Boxes content. This model I think, emphasizes the CREATIVE aspects of playing the game, AND gets people used to the IDEA of buying more, and more material rather than expecting to make just ONE purchase. [/SIZE] ---- Now, my thoughts on the commercial? LOVED it. I myself only started playing late in 3.5, but the I know about D & D's history, and the fact that it has history says something to me. I dont think its old or dated, but its ENDURED for a reason and will continue to do so. The 'oldschool' ness of it stirred some good feelings in me. As for the 'Attend ye gods,' I swear thats a line out of the illiad... EDIT: IT IS! "and all the gods gave ear " [B]Attend, ye gods[/B] and ye goddesses ; let none of female deities, and none of male, presume to cancel my word, but all of you give consent thereto that I may bring these doings to an end" -Zeus; The Illiad translated into English Prose (1891; John Purves) [/QUOTE]
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