Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D is now in (exceedingly awesome) commercial form
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 5349064" data-attributes="member: 18280"><p>I'm going to stop you there for a moment. </p><p></p><p>If your main point is that the Red Box is more than an ad you pay for, I agree with you.</p><p></p><p>If your main point is that the Red Box is a good deal for an adventure, then I disagree.</p><p></p><p>Of course, as to the second case, if you need new dice, tokens, and a box, then I will concede that these are value-added extras. I don't think that the Red Box is overpriced -- it is priced low enough that, even as a non-4e player, I find the price attractive. Especially in regards to other WotC modules, as you noted.</p><p></p><p>The Red Box really isn't designed for my consumption. As I said, I would have been disappointed had I bought in on the basis of the commercial. And I can easily imagine that someone, thinking of buying it for his kids or grandkids, might mistake it for a product he once knew. I dislike that a lot.</p><p></p><p>But I do like the commercial for what it is. I am one of those individuals who actually knows where most (if not all) of the artwork came from, too. And I would be delighted if WotC committed to creating products with the same asthetic as the era that produced that artwork. </p><p></p><p>[I guess, really, that boils down to (1) what kind of fantasy moves me, and (2) what kind of game systems move me. I have said before that about half of what WotC did with 4e is of interest to me, and the other half leaves me cold. Now if they could just get the second half to match the first half.....Well, I would be more of a customer than I am.]</p><p></p><p>If the ad was reworked so that the older artwork led into new era pieces -- ones inspired by, and reflecting, the originals -- I think it would be just as effective, and wouldn't feel so misleading.</p><p></p><p>IMHO, anyway. YMMV.</p><p></p><p></p><p></p><p>I have found the re-usability of some of the classic modules, with their focus on <strong><em>location</em></strong> over <strong><em>individual encounter </em></strong>set-up, to be highly reusable. This is true for early 3e modules as well....pre-delve format, anyway. Forge of Fury, Keep on the Borderlands, and Hommlet are all areas that can be reused throughout a campaign. Because some of the earlier modules include so many potential encounters -- and the possibility of encountering the same creatures more than once -- they can supply far more to an ongoing campaign than their page count might indicate.</p><p></p><p>As a good example of this, even using a system where the average fight takes only 15 minutes or less, <em><strong>The Pods Cavern of the Sinister Shroom</strong></em> supplied many weeks of adventure, with the characters making multiple forays, and still has an entire level unexplored.....as well as a villain who has escaped to potentially plague the area again.</p><p></p><p>So, I don't agree that other modules are intended to be used once and shelved. I think that the current format WotC is using tends to encourage this, but then I also think that WotC would be putting out much better modules if they just ditched the delve. </p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5349064, member: 18280"] I'm going to stop you there for a moment. If your main point is that the Red Box is more than an ad you pay for, I agree with you. If your main point is that the Red Box is a good deal for an adventure, then I disagree. Of course, as to the second case, if you need new dice, tokens, and a box, then I will concede that these are value-added extras. I don't think that the Red Box is overpriced -- it is priced low enough that, even as a non-4e player, I find the price attractive. Especially in regards to other WotC modules, as you noted. The Red Box really isn't designed for my consumption. As I said, I would have been disappointed had I bought in on the basis of the commercial. And I can easily imagine that someone, thinking of buying it for his kids or grandkids, might mistake it for a product he once knew. I dislike that a lot. But I do like the commercial for what it is. I am one of those individuals who actually knows where most (if not all) of the artwork came from, too. And I would be delighted if WotC committed to creating products with the same asthetic as the era that produced that artwork. [I guess, really, that boils down to (1) what kind of fantasy moves me, and (2) what kind of game systems move me. I have said before that about half of what WotC did with 4e is of interest to me, and the other half leaves me cold. Now if they could just get the second half to match the first half.....Well, I would be more of a customer than I am.] If the ad was reworked so that the older artwork led into new era pieces -- ones inspired by, and reflecting, the originals -- I think it would be just as effective, and wouldn't feel so misleading. IMHO, anyway. YMMV. I have found the re-usability of some of the classic modules, with their focus on [B][I]location[/I][/B] over [B][I]individual encounter [/I][/B]set-up, to be highly reusable. This is true for early 3e modules as well....pre-delve format, anyway. Forge of Fury, Keep on the Borderlands, and Hommlet are all areas that can be reused throughout a campaign. Because some of the earlier modules include so many potential encounters -- and the possibility of encountering the same creatures more than once -- they can supply far more to an ongoing campaign than their page count might indicate. As a good example of this, even using a system where the average fight takes only 15 minutes or less, [I][B]The Pods Cavern of the Sinister Shroom[/B][/I] supplied many weeks of adventure, with the characters making multiple forays, and still has an entire level unexplored.....as well as a villain who has escaped to potentially plague the area again. So, I don't agree that other modules are intended to be used once and shelved. I think that the current format WotC is using tends to encourage this, but then I also think that WotC would be putting out much better modules if they just ditched the delve. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D is now in (exceedingly awesome) commercial form
Top