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D&D is now in (exceedingly awesome) commercial form
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<blockquote data-quote="Mistwell" data-source="post: 5349731" data-attributes="member: 2525"><p>No. Of course that's not a fair assumption. There are tons of things in life I really like, but end up dropping for a variety of reasons. Particularly when that thing depends on at least 3 other people also being around and still liking it! </p><p></p><p>You could:</p><p></p><p>1) Get distracted by something else you also like;</p><p>2) Have other players or DM move away or loose interest;</p><p>3) Have a disagreement that results in a group breaking up;</p><p>4) Burn out temporarily on the game;</p><p>5) Temporarily not have the time or space for the game;</p><p>6) Lose the game books and not be able to replace them at the time;</p><p>7) Go through a phase which impacts your desire or ability to play the game;</p><p>8) Date someone who doesn't approve of the game, or who takes all your attention from the game;</p><p>etc..</p><p></p><p>There are tons of reasons to stop doing something you like. Heck, I stopped watching South Park for 3 years, forgot why, and went back to watching and enjoying it. </p><p></p><p>It's just not a good assumption to make.</p><p></p><p></p><p></p><p>In addition to all the reasons why it was a bad assumption that they didn't like it enough to begin with, this is also a bad assumption. Pretend for a moment that someone did burn out on it...that stuff tends to fade with time. Also, perhaps they don't want to play anymore, but they have enough nostalgia of all the good times they did have playing it at one time that they want to buy it for their kids or nephews or something?</p><p></p><p></p><p></p><p>Because it's not magical, and there are hundreds of logical reasons why it would work to bring people to buy it again. In fact, it's slightly insulting to imply the people who disagree with you on this are assuming it's "magic" that will result in sales here.</p><p></p><p>You know, I don't buy licorice every week of my life. But I bought it sometimes as a kid, and I buy it sometimes as an adult. It's not magic. It's just changing tastes and moods and money and environment and many other factors.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 5349731, member: 2525"] No. Of course that's not a fair assumption. There are tons of things in life I really like, but end up dropping for a variety of reasons. Particularly when that thing depends on at least 3 other people also being around and still liking it! You could: 1) Get distracted by something else you also like; 2) Have other players or DM move away or loose interest; 3) Have a disagreement that results in a group breaking up; 4) Burn out temporarily on the game; 5) Temporarily not have the time or space for the game; 6) Lose the game books and not be able to replace them at the time; 7) Go through a phase which impacts your desire or ability to play the game; 8) Date someone who doesn't approve of the game, or who takes all your attention from the game; etc.. There are tons of reasons to stop doing something you like. Heck, I stopped watching South Park for 3 years, forgot why, and went back to watching and enjoying it. It's just not a good assumption to make. In addition to all the reasons why it was a bad assumption that they didn't like it enough to begin with, this is also a bad assumption. Pretend for a moment that someone did burn out on it...that stuff tends to fade with time. Also, perhaps they don't want to play anymore, but they have enough nostalgia of all the good times they did have playing it at one time that they want to buy it for their kids or nephews or something? Because it's not magical, and there are hundreds of logical reasons why it would work to bring people to buy it again. In fact, it's slightly insulting to imply the people who disagree with you on this are assuming it's "magic" that will result in sales here. You know, I don't buy licorice every week of my life. But I bought it sometimes as a kid, and I buy it sometimes as an adult. It's not magic. It's just changing tastes and moods and money and environment and many other factors. [/QUOTE]
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