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D&D is now in (exceedingly awesome) commercial form
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5350233" data-attributes="member: 710"><p>Also an interesting idea is that for some reason OD&D or the original Red Box would sell better and be more succesful in getting new players then the new game. Wizards of the Coast is producing a new game just because they can, not because it is a financially sound move. </p><p></p><p></p><p>It seems to me it was a freaking lot, but people forget all this because they have played 3e for so long and many have set it to their new baseline.</p><p>Monsters and players use the exact same rule and get the same stat blocks? </p><p>THAC0 to "always roll high"?</p><p>d20 for every resolution mechanic now, no more d% for special skilsl.</p><p>Skills for everyone? </p><p>4d6 drop lowest and 25 point buy added to the game?</p><p>Unified XP tables for everyone?</p><p>Base Attack Bonus (and standardized at that?)</p><p>3 Saves.</p><p>9th level spells for Clerics?</p><p>Max HD at 1st level?</p><p>Damage vs large opponents?</p><p>... (to be continued by someone that doesn't just get the sacred cows from third parties)</p><p></p><p>Sure, you have adapted to 3.x and enjoyed what it did. You think all of these as good moves. But if someone was coming from the original Red Box and between kids, work and wife didn't play for 20 years, if he had come to 3.x he would have seen a lot of changes.</p><p></p><p>And I dare claim that most people that had 20 years or so not playing any type of D&D or RPG wouldn't care that it was different. It still evokes all the same feelings. You still fight Goblins and Kobolds with swords and magic missiles. The Rogue is still the stealthy guy dealing with traps and pick-pocketing.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5350233, member: 710"] Also an interesting idea is that for some reason OD&D or the original Red Box would sell better and be more succesful in getting new players then the new game. Wizards of the Coast is producing a new game just because they can, not because it is a financially sound move. It seems to me it was a freaking lot, but people forget all this because they have played 3e for so long and many have set it to their new baseline. Monsters and players use the exact same rule and get the same stat blocks? THAC0 to "always roll high"? d20 for every resolution mechanic now, no more d% for special skilsl. Skills for everyone? 4d6 drop lowest and 25 point buy added to the game? Unified XP tables for everyone? Base Attack Bonus (and standardized at that?) 3 Saves. 9th level spells for Clerics? Max HD at 1st level? Damage vs large opponents? ... (to be continued by someone that doesn't just get the sacred cows from third parties) Sure, you have adapted to 3.x and enjoyed what it did. You think all of these as good moves. But if someone was coming from the original Red Box and between kids, work and wife didn't play for 20 years, if he had come to 3.x he would have seen a lot of changes. And I dare claim that most people that had 20 years or so not playing any type of D&D or RPG wouldn't care that it was different. It still evokes all the same feelings. You still fight Goblins and Kobolds with swords and magic missiles. The Rogue is still the stealthy guy dealing with traps and pick-pocketing. [/QUOTE]
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