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<blockquote data-quote="AllisterH" data-source="post: 5351059" data-attributes="member: 51325"><p>No it did not.</p><p></p><p>3e FUNDAMENTALLY changed how the gameworld operated.</p><p></p><p>Pre 3e, one did not have to consider the effect of magic on a setting due to how RARE magic was...Not just spellcasters but in terms of actual spells.</p><p></p><p>The fact that in 1e/2e, a 16 int wizard only KNEW 11 spells per level, that even the NAME-level wizard a.k.a one in the entire kingdom only could cast 3 2nd level spells per level (and you couldn't use higher slots for lower level spells), that a 16th int only gave you a 70% chance to learn spells, that you even needed to be 9th level to even attempt to create the weakest magic items (potions and scrolls) AND that you can actually purchase magical items where before you could only find magical items and the tables were slanted towards weapons and armours that the wizard couldn't use? Let's not even get into the change into spells becoming less dangerous for wizards, easier to use in combat and actually becoming harder to resist as they levelled up.</p><p></p><p>And you consider this a small change?</p><p></p><p>The change in the rules of magic CREATED the Batman wizard, an archtype simply unheard of in 1e/2e</p><p></p><p>The 4e world is MUCH closer in feel IMO to a 1e/2e world than the 3e world.</p><p></p><p>EDIT: Metal band like Twisted Sister and Metallica are "cool" once again among the 16 and under crowd...</p><p></p><p>Now if this was the 90s...then I'd say Metal was dead...</p></blockquote><p></p>
[QUOTE="AllisterH, post: 5351059, member: 51325"] No it did not. 3e FUNDAMENTALLY changed how the gameworld operated. Pre 3e, one did not have to consider the effect of magic on a setting due to how RARE magic was...Not just spellcasters but in terms of actual spells. The fact that in 1e/2e, a 16 int wizard only KNEW 11 spells per level, that even the NAME-level wizard a.k.a one in the entire kingdom only could cast 3 2nd level spells per level (and you couldn't use higher slots for lower level spells), that a 16th int only gave you a 70% chance to learn spells, that you even needed to be 9th level to even attempt to create the weakest magic items (potions and scrolls) AND that you can actually purchase magical items where before you could only find magical items and the tables were slanted towards weapons and armours that the wizard couldn't use? Let's not even get into the change into spells becoming less dangerous for wizards, easier to use in combat and actually becoming harder to resist as they levelled up. And you consider this a small change? The change in the rules of magic CREATED the Batman wizard, an archtype simply unheard of in 1e/2e The 4e world is MUCH closer in feel IMO to a 1e/2e world than the 3e world. EDIT: Metal band like Twisted Sister and Metallica are "cool" once again among the 16 and under crowd... Now if this was the 90s...then I'd say Metal was dead... [/QUOTE]
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