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D&D isn't a simulation game, so what is???
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<blockquote data-quote="DND_Reborn" data-source="post: 8606205" data-attributes="member: 6987520"><p>A board game is not an RPG, which in the OP I specifically addressed I am looking for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>I am still looking for a fantasy RPG, not a game that deals with the realities of the players' real life.</p><p></p><p>A simple example is the concepts in the thread about what a STR 20 represents. Because 5E is <em>not</em> a simulation, it doesn't do a good job of modelling what people can do IRL. We've seen numerous threads on this. Using 5E's movement rules, you would need a Speed of over 100 to run a world-recorder 100-meter sprint. Now, a 17th-level monk using Step of the Wind <em>could</em> do this, but to imply all professional sprinters are tier 4 monks is ridiculous of course!</p><p></p><p>The manticore's flight speed of 50 is ridiculous. It translates (via a Dash action) into less than 12 mph. Most creatures that fly travel at two to three times that rate and can go much faster in many cases.</p><p></p><p>Finally, the English longbow with people shooting it two to even four times in 6 seconds is just plain silly. An archer using a longbow in medieval times would average closer to one shot in 6 seconds, and prolonged shooting at all would lead to muscle fatigue quickly.</p><p></p><p>I could continue to tweak 5E to make it more of a simulation of real-life and actual historical accuracy, but as I said in the OP, I am wondering if there is anything already out there...</p><p></p><p></p><p>Not really. More complex than 5E? Certainly! But it depends on the level of accuracy in replication that determines the level of complexity. 5E has a very low level of complexity so does a poor job of accurate replication--maybe another RPG does it better? I know it will be more complex than 5E--and I am perfectly fine with that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8606205, member: 6987520"] A board game is not an RPG, which in the OP I specifically addressed I am looking for. ;) I am still looking for a fantasy RPG, not a game that deals with the realities of the players' real life. A simple example is the concepts in the thread about what a STR 20 represents. Because 5E is [I]not[/I] a simulation, it doesn't do a good job of modelling what people can do IRL. We've seen numerous threads on this. Using 5E's movement rules, you would need a Speed of over 100 to run a world-recorder 100-meter sprint. Now, a 17th-level monk using Step of the Wind [I]could[/I] do this, but to imply all professional sprinters are tier 4 monks is ridiculous of course! The manticore's flight speed of 50 is ridiculous. It translates (via a Dash action) into less than 12 mph. Most creatures that fly travel at two to three times that rate and can go much faster in many cases. Finally, the English longbow with people shooting it two to even four times in 6 seconds is just plain silly. An archer using a longbow in medieval times would average closer to one shot in 6 seconds, and prolonged shooting at all would lead to muscle fatigue quickly. I could continue to tweak 5E to make it more of a simulation of real-life and actual historical accuracy, but as I said in the OP, I am wondering if there is anything already out there... Not really. More complex than 5E? Certainly! But it depends on the level of accuracy in replication that determines the level of complexity. 5E has a very low level of complexity so does a poor job of accurate replication--maybe another RPG does it better? I know it will be more complex than 5E--and I am perfectly fine with that. :) [/QUOTE]
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