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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Lyxen" data-source="post: 8606402" data-attributes="member: 7032025"><p>There are two reasons for which your reasoning here is improper:</p><ol> <li data-xf-list-type="ol">You have an unreasonable expectation of what a simulation means. If you really expect this, no TTRPG will ever bring you the amount of narrative that you want. Even Runequest, which will tell you that out of a 9 points blow to your leg, 3 will be absorbed by your armor, and the remaining 6 will hit you so hard that your leg is disabled and you cannot stand on it, but it's not severed or permanently incapacitated, even then you will not have the narrative of where the blow actually struck, what damage it did do, are tendons severed or not, is bone fractured, etc. And it will not differentiate between a crushing blow from a mace, a slash from a sword, or a stab from a spear unless it's a special blow, and will not differentiate with the same wound received from a spell like Disrupt. There are more realistic "real world simulation" than D&D, but there are also many very successful games that are way less detailed and a lot more abstract, they are all simulators of something, but there are various levels, D&D is somewhere in the middle of simulation but it does not make it better or worse than other games. There are games which are way more abstract but they all simulate something, with more or less details, just like flight simulators from 30 years ago were much less detailed than the ones that we have today, but they were still simulators. As for your simulation of the car in the wind tunnel, it can similarly be more or less detailed, but even a high level one is still a simulator, just not as precise a one as something with 3000000 cells.</li> <li data-xf-list-type="ol">You are mistaken about what D&D simulates. It does not simulate reality, it simulates fantasy worlds where wounds are very rarely detailed and are usually shrugged off in a few moments because the cinematic of the genre and its consumers demand it. See an example below.</li> </ol><p></p><p></p><p></p><p>D&D is a very good simulation of the genre book/movies. For example, when Aragorn goes over the cliff and falls unconscious, he realistically would have died from his injuries, but even if he did not, he would have taken weeks to be even slightly operational again. Instead, after looking weak until his horse takes in to Helm's Deep, and looking vaguely tired during the talks, he fights all night as if nothing had happened, and is even more impressive at dawn than before. This is what D&D simulates, without any level of detail, bur frankly, who the hell cares about the details of Aragorn's injuries when everyone expects - and indeed it happens - that with a short rest he will be fighting at 100% all night ?</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8606402, member: 7032025"] There are two reasons for which your reasoning here is improper: [LIST=1] [*]You have an unreasonable expectation of what a simulation means. If you really expect this, no TTRPG will ever bring you the amount of narrative that you want. Even Runequest, which will tell you that out of a 9 points blow to your leg, 3 will be absorbed by your armor, and the remaining 6 will hit you so hard that your leg is disabled and you cannot stand on it, but it's not severed or permanently incapacitated, even then you will not have the narrative of where the blow actually struck, what damage it did do, are tendons severed or not, is bone fractured, etc. And it will not differentiate between a crushing blow from a mace, a slash from a sword, or a stab from a spear unless it's a special blow, and will not differentiate with the same wound received from a spell like Disrupt. There are more realistic "real world simulation" than D&D, but there are also many very successful games that are way less detailed and a lot more abstract, they are all simulators of something, but there are various levels, D&D is somewhere in the middle of simulation but it does not make it better or worse than other games. There are games which are way more abstract but they all simulate something, with more or less details, just like flight simulators from 30 years ago were much less detailed than the ones that we have today, but they were still simulators. As for your simulation of the car in the wind tunnel, it can similarly be more or less detailed, but even a high level one is still a simulator, just not as precise a one as something with 3000000 cells. [*]You are mistaken about what D&D simulates. It does not simulate reality, it simulates fantasy worlds where wounds are very rarely detailed and are usually shrugged off in a few moments because the cinematic of the genre and its consumers demand it. See an example below. [/LIST] D&D is a very good simulation of the genre book/movies. For example, when Aragorn goes over the cliff and falls unconscious, he realistically would have died from his injuries, but even if he did not, he would have taken weeks to be even slightly operational again. Instead, after looking weak until his horse takes in to Helm's Deep, and looking vaguely tired during the talks, he fights all night as if nothing had happened, and is even more impressive at dawn than before. This is what D&D simulates, without any level of detail, bur frankly, who the hell cares about the details of Aragorn's injuries when everyone expects - and indeed it happens - that with a short rest he will be fighting at 100% all night ? [/QUOTE]
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