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D&D isn't a simulation game, so what is???
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<blockquote data-quote="UngainlyTitan" data-source="post: 8606418" data-attributes="member: 28487"><p>"<em>I'm telling you son not to do the things I've done, walk away from trouble if you can...</em>"</p><p></p><p>I have been down this long road and it is a waste of time. A good simulation is what ever is strong enough to hang your suspenders of disbelief from. They all break down somewhere or they become not a game.</p><p>There are two paths you can take, more complex rules, or less or at least very simple task resolution that can be coloured to fit the narrative.</p><p>I have walked this road, GURPS, Rolemaster and so on and I came back to D&D in the end.</p><p></p><p>By way of background consider wargaming.</p><p>let us day you want to model Punic War era. You can look at various battles, look at the numbers, and assign attack and defence values to the various armies that you get similar outcomes and away you go.</p><p></p><p>You can work out the manpower per meter of frontage of engagement and try and work out with the various weapons the chances of each line breaking the other. (May be experiment with reenactors) and come up with numbers</p><p></p><p>or you can have an expert on warfare of the era call it. The latter is free Kriegspiel.</p><p></p><p>All are equally valid and none are particularly realistic, at lot depends on what you want out of it.</p><p></p><p>The more complex the rules, the more to remember and more time to resolve and you will still get odd corner cases that will strike you as unrealistic. Judgement calls can be used to overwrite unrealistic elements of any given rule but that does not mean that everyone at the table will have a consensus as to what might really happen.</p><p></p><p>Edit: See also this post <a href="https://www.enworld.org/threads/realism-and-simulationism-in-5e-is-d-d-supposed-to-be-realistic.686585/post-8568989" target="_blank">Me else where on ENWorld on realism</a></p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8606418, member: 28487"] "[I]I'm telling you son not to do the things I've done, walk away from trouble if you can...[/I]" I have been down this long road and it is a waste of time. A good simulation is what ever is strong enough to hang your suspenders of disbelief from. They all break down somewhere or they become not a game. There are two paths you can take, more complex rules, or less or at least very simple task resolution that can be coloured to fit the narrative. I have walked this road, GURPS, Rolemaster and so on and I came back to D&D in the end. By way of background consider wargaming. let us day you want to model Punic War era. You can look at various battles, look at the numbers, and assign attack and defence values to the various armies that you get similar outcomes and away you go. You can work out the manpower per meter of frontage of engagement and try and work out with the various weapons the chances of each line breaking the other. (May be experiment with reenactors) and come up with numbers or you can have an expert on warfare of the era call it. The latter is free Kriegspiel. All are equally valid and none are particularly realistic, at lot depends on what you want out of it. The more complex the rules, the more to remember and more time to resolve and you will still get odd corner cases that will strike you as unrealistic. Judgement calls can be used to overwrite unrealistic elements of any given rule but that does not mean that everyone at the table will have a consensus as to what might really happen. Edit: See also this post [URL='https://www.enworld.org/threads/realism-and-simulationism-in-5e-is-d-d-supposed-to-be-realistic.686585/post-8568989']Me else where on ENWorld on realism[/URL] [/QUOTE]
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