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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Lyxen" data-source="post: 8606430" data-attributes="member: 7032025"><p>Having worn fairly heavy armour for LARPs, I can tell that I'm considerably easier to hit when wearing it (it's usually compensated by gaining the capability to ignore some hits). The genre is also full of stories of heroes using their armor a bit like a shield and ignoring blows that they know are going to hit the armor, or even using their armor actively to deflect blows. I don't know whether it's realistic or was actually used by people wearing strong armor, but the problem is that D&D is not built on that paradigm at all. In RQ, you can choose not to parry to attack more if you trust that your armor is going to take blows from you, but D&D mixes up a lot of things for simplicity...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8606430, member: 7032025"] Having worn fairly heavy armour for LARPs, I can tell that I'm considerably easier to hit when wearing it (it's usually compensated by gaining the capability to ignore some hits). The genre is also full of stories of heroes using their armor a bit like a shield and ignoring blows that they know are going to hit the armor, or even using their armor actively to deflect blows. I don't know whether it's realistic or was actually used by people wearing strong armor, but the problem is that D&D is not built on that paradigm at all. In RQ, you can choose not to parry to attack more if you trust that your armor is going to take blows from you, but D&D mixes up a lot of things for simplicity... [/QUOTE]
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D&D isn't a simulation game, so what is???
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