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D&D isn't a simulation game, so what is???
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<blockquote data-quote="DND_Reborn" data-source="post: 8606441" data-attributes="member: 6987520"><p>Right, but the point is we all know (hopefully) that they should have <em>some</em> effect, but in D&D many things that should impact other things are ignored completely.</p><p></p><p>Again, I'll reference shooing a longbow. To draw and notch an arrow, pull and aim before firing, and release, takes time. The draw weight of a longbow can vary greatly according to the user. As such, a strong archer would take a high pull weight bow because it will allow for further shots and more powerful ones. This is why, especially a longbow, should allow for a PC to add STR mod to damage instead of DEX if they want to.</p><p></p><p>Shooting a longbow is tiring. Even a trained archer will fatigue quickly if they continue to fire shot after shot. Lactic acid builds up and they quickly will find they reach muscle exhaustion and cannot shoot effectively. To maintain a decent rate of fire, a longbowman would have to decrease their rate of fire to delay fatigue. D&D doesn't model this fact at all--which is fine, it was meant to be simple. But with all this in mind, the idea of shooting 2-4 arrows in six seconds will a FULL pull is patently ridiculous.</p><p></p><p>With a shortbow, with a much less draw weight, sure, I suppose 2 shots in 6 seconds might be possible, even to maintain it, but otherwise with a longbow not at all.</p><p></p><p>Differences in arrow types should also affect range and damage. Ranges should be adjusted for "volley" attacks versus "targeted" attacks, and arrow weights are just crazy off. You would be closer to 8 flight arrows per pound and 5 war arrows per pound, not 20!</p><p></p><p></p><p>Yes, IMO after doing research and reading about the purpose of armor. However, even plate armor was <em>VERY</em> mobile and meant to be so. The idea you don't gain <em>any</em> DEX mod to AC in heavy armor is silly. You are still going to try to avoid being hit (a natural response), but because of the weight (and fatigue from wearing heavy armor) and the protection you know the armor provides, you aren't going to expend as much energy trying to avoid being hit.</p><p></p><p>For 5E, wearing armor already gives a bonus to being hit relative to not wearing armor due to the limit on the DEX mod you can apply.</p><p></p><p>But, again talking in 5E terms, if you are easier to "actually hit" while in armor, you should gain the benefit of damage reduction against all those hits--which D&D doesn't do. It models it instead by making you less likely to take damage (i.e. your higher AC). It isn't my preferred model because it causes the whole "is a hit really a hit" discussion, but I can understand the design philosophy well enough.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8606441, member: 6987520"] Right, but the point is we all know (hopefully) that they should have [I]some[/I] effect, but in D&D many things that should impact other things are ignored completely. Again, I'll reference shooing a longbow. To draw and notch an arrow, pull and aim before firing, and release, takes time. The draw weight of a longbow can vary greatly according to the user. As such, a strong archer would take a high pull weight bow because it will allow for further shots and more powerful ones. This is why, especially a longbow, should allow for a PC to add STR mod to damage instead of DEX if they want to. Shooting a longbow is tiring. Even a trained archer will fatigue quickly if they continue to fire shot after shot. Lactic acid builds up and they quickly will find they reach muscle exhaustion and cannot shoot effectively. To maintain a decent rate of fire, a longbowman would have to decrease their rate of fire to delay fatigue. D&D doesn't model this fact at all--which is fine, it was meant to be simple. But with all this in mind, the idea of shooting 2-4 arrows in six seconds will a FULL pull is patently ridiculous. With a shortbow, with a much less draw weight, sure, I suppose 2 shots in 6 seconds might be possible, even to maintain it, but otherwise with a longbow not at all. Differences in arrow types should also affect range and damage. Ranges should be adjusted for "volley" attacks versus "targeted" attacks, and arrow weights are just crazy off. You would be closer to 8 flight arrows per pound and 5 war arrows per pound, not 20! Yes, IMO after doing research and reading about the purpose of armor. However, even plate armor was [I]VERY[/I] mobile and meant to be so. The idea you don't gain [I]any[/I] DEX mod to AC in heavy armor is silly. You are still going to try to avoid being hit (a natural response), but because of the weight (and fatigue from wearing heavy armor) and the protection you know the armor provides, you aren't going to expend as much energy trying to avoid being hit. For 5E, wearing armor already gives a bonus to being hit relative to not wearing armor due to the limit on the DEX mod you can apply. But, again talking in 5E terms, if you are easier to "actually hit" while in armor, you should gain the benefit of damage reduction against all those hits--which D&D doesn't do. It models it instead by making you less likely to take damage (i.e. your higher AC). It isn't my preferred model because it causes the whole "is a hit really a hit" discussion, but I can understand the design philosophy well enough. [/QUOTE]
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