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D&D isn't a simulation game, so what is???
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<blockquote data-quote="jgsugden" data-source="post: 8606661" data-attributes="member: 2629"><p>OK, when you're trying to tell the guy that set the hypothetical that he did it wrong ... Well ... </p><p></p><p>My hypothetical is what I was intending it to be. My point was that if you want a game that simulates a realistic version of high fantasy world, with the high fantasy world defined to include things like 80 foot dragons, you're going to be disappointed by one that strives for realistic results. I suggested GURPS as a rule set because it resulted in less fantastic setting elements - and used the comment about an 80 foot dragon to say that following the high fantasy tropes of modern D&D and striving for a more realistic result for what takes place in that setting would be disappointing. </p><p></p><p>As for melting walls and the heat of Dragonfire, there are a number of sources thart contradict your expectation. In the 5E DMG, we learn that 27 points of damage is enough to destroy a 10 by 10 by 10 hunk of stone. An ancient Red in 5E can deal 91 damage - and a Wyrmling can generate that 27 with a slightly lucky damage roll. </p><p></p><p>If you want to walk away from 5E rules, look to what we saw of Dragon Breath in Game of Thrones. We saw dragon fire melt thick stone walls nearly instantly. There is an estimate that the Dragonfire in GoT was at least 2400 Farenheit - and that wasn't as bad as uit could have been/. Remember that the dragons we saw there were <em>far</em> from the biggest dragons in that setting's history. </p><p></p><p>In the end, you can shield anything from reality with an excuse of 'because of magic'. However, doing so inherently negates the 'reality' that you're striving to simulate when you say you want a realistic simulation. The melting people in their armor (as we also saw in GoT) is another example of why this would not be a fun. If I wanted to make D&D more of a realistic game, my first stop would be making sure most creatures kept their current damage totals, but that hps were drastically reduced down to no more than ~10 for medium sized creatures of any level.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8606661, member: 2629"] OK, when you're trying to tell the guy that set the hypothetical that he did it wrong ... Well ... My hypothetical is what I was intending it to be. My point was that if you want a game that simulates a realistic version of high fantasy world, with the high fantasy world defined to include things like 80 foot dragons, you're going to be disappointed by one that strives for realistic results. I suggested GURPS as a rule set because it resulted in less fantastic setting elements - and used the comment about an 80 foot dragon to say that following the high fantasy tropes of modern D&D and striving for a more realistic result for what takes place in that setting would be disappointing. As for melting walls and the heat of Dragonfire, there are a number of sources thart contradict your expectation. In the 5E DMG, we learn that 27 points of damage is enough to destroy a 10 by 10 by 10 hunk of stone. An ancient Red in 5E can deal 91 damage - and a Wyrmling can generate that 27 with a slightly lucky damage roll. If you want to walk away from 5E rules, look to what we saw of Dragon Breath in Game of Thrones. We saw dragon fire melt thick stone walls nearly instantly. There is an estimate that the Dragonfire in GoT was at least 2400 Farenheit - and that wasn't as bad as uit could have been/. Remember that the dragons we saw there were [I]far[/I] from the biggest dragons in that setting's history. In the end, you can shield anything from reality with an excuse of 'because of magic'. However, doing so inherently negates the 'reality' that you're striving to simulate when you say you want a realistic simulation. The melting people in their armor (as we also saw in GoT) is another example of why this would not be a fun. If I wanted to make D&D more of a realistic game, my first stop would be making sure most creatures kept their current damage totals, but that hps were drastically reduced down to no more than ~10 for medium sized creatures of any level. [/QUOTE]
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