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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Hussar" data-source="post: 8606900" data-attributes="member: 22779"><p>26 degrees? Many that's nice and war.... Ooooh, you mean Fahrenheit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>But, here's the thing - what's frostbite in D&D? There's no rules, AFAIK, for frostbite in D&D. You can certainly ad hoc something and come up with something. Sure. But, the mechanics are silent about frostbite. Any effects of frostbite that happen have nothing to do with the mechanics of the game other than what you add.</p><p></p><p>And, I'd point out, you're changing the issue somewhat. Say we have a weather table in the game, or the DM simply decides the weather, no problem. We know what happens when it's really cold, so, we can generate a narrative based on the in game fiction. It's cold, so, you might get frostbite. No probems. We can certainly invent mechanics, and even use existing mechanics to guide that.</p><p></p><p>But, when we actually use the mechanics of D&D - ie the actual D&D system - we cannot answer any questions. What happened in that combat? We have no idea. We can make up some sort of result that the table agrees on, but, at that point, it's purely freeform and has nothing to do with the system. You cannot claim something that the system doesn't do is part of that system. Your loss of 5 HP from an attack has no actual information attached to it other than a little floating -5 appeared over your character's head. </p><p></p><p>Again, it's not a simulation if it doesn't actually carry any information. If it doesn't tell you anything, a system cannot be called a simulation. Flipping a coin is not a simulation.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8606900, member: 22779"] 26 degrees? Many that's nice and war.... Ooooh, you mean Fahrenheit. :D But, here's the thing - what's frostbite in D&D? There's no rules, AFAIK, for frostbite in D&D. You can certainly ad hoc something and come up with something. Sure. But, the mechanics are silent about frostbite. Any effects of frostbite that happen have nothing to do with the mechanics of the game other than what you add. And, I'd point out, you're changing the issue somewhat. Say we have a weather table in the game, or the DM simply decides the weather, no problem. We know what happens when it's really cold, so, we can generate a narrative based on the in game fiction. It's cold, so, you might get frostbite. No probems. We can certainly invent mechanics, and even use existing mechanics to guide that. But, when we actually use the mechanics of D&D - ie the actual D&D system - we cannot answer any questions. What happened in that combat? We have no idea. We can make up some sort of result that the table agrees on, but, at that point, it's purely freeform and has nothing to do with the system. You cannot claim something that the system doesn't do is part of that system. Your loss of 5 HP from an attack has no actual information attached to it other than a little floating -5 appeared over your character's head. Again, it's not a simulation if it doesn't actually carry any information. If it doesn't tell you anything, a system cannot be called a simulation. Flipping a coin is not a simulation. [/QUOTE]
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D&D isn't a simulation game, so what is???
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