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D&D isn't a simulation game, so what is???
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<blockquote data-quote="pemerton" data-source="post: 8607058" data-attributes="member: 42582"><p>D&D combat actually has a second feature that helps drive the phenomenon you are identifying here.</p><p></p><p>It's not only that the mechanics, in themselves, don't generate fiction (contrast, say, the RM crit tables). Also, action declarations in D&D combat do not generally take the fiction as an input. So no one has to narrate fiction coming out of one round in order to feed into the resolution of the next round.</p><p></p><p>This contrasts with (say) 4e skill challenges, which are as abstract in resolution framework but require the fiction to change so as to support action declarations down the track. Or with AW or DW, which uses non-simulationist resolution but requires the input of fiction both to determine of a player-side move has been triggered, and to support the GM's narration of soft and hard moves.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8607058, member: 42582"] D&D combat actually has a second feature that helps drive the phenomenon you are identifying here. It's not only that the mechanics, in themselves, don't generate fiction (contrast, say, the RM crit tables). Also, action declarations in D&D combat do not generally take the fiction as an input. So no one has to narrate fiction coming out of one round in order to feed into the resolution of the next round. This contrasts with (say) 4e skill challenges, which are as abstract in resolution framework but require the fiction to change so as to support action declarations down the track. Or with AW or DW, which uses non-simulationist resolution but requires the input of fiction both to determine of a player-side move has been triggered, and to support the GM's narration of soft and hard moves. [/QUOTE]
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D&D isn't a simulation game, so what is???
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