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D&D isn't a simulation game, so what is???
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<blockquote data-quote="pemerton" data-source="post: 8607063" data-attributes="member: 42582"><p>In RM (and HARP is similar though not identical at every point), PCs have a score called Concussion Hits. It is built up by purchasing the Body Development skill. It represent two main things: how much generalised bruising and blood loss can you take before falling unconscious? And how much more before dying? Most PCs have a 50 to 100 threshold between unconsciousness and death, but the threshold between full health and unconsciousness can vary from 10 to 20 (feeble scholars and magicians) to 150+ (Conan-esque warriors).</p><p></p><p>There is a penalty to all actions that flows from losing concussion hits as you head from max to the unconsciousness threshold (-10 per 25%; RQ is a percentile system).</p><p></p><p>When a hit is suffered in combat, when someone suffers falling damage, etc, there is generally both a deduction of concussion hits (2 or 3 is a small number; 30 is generally a big number) and a crit roll, which can yield additional concussion hits of damage but also bleeding, stun, and wounds (debuff conditions - eg <em>bruised ribs, -10 to all actions</em> or <em>muscles and tendons in should severed, arm usesless</em> - for stuff that can be done without absolutely needing the arm, there is generally a rule that sets the penalty for having an injured limb while attempting it).</p><p></p><p>You can see that this makes resolution rather time-consuming compared to rolling a damage die and tracking a hp total. But it is a bit more visceral.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8607063, member: 42582"] In RM (and HARP is similar though not identical at every point), PCs have a score called Concussion Hits. It is built up by purchasing the Body Development skill. It represent two main things: how much generalised bruising and blood loss can you take before falling unconscious? And how much more before dying? Most PCs have a 50 to 100 threshold between unconsciousness and death, but the threshold between full health and unconsciousness can vary from 10 to 20 (feeble scholars and magicians) to 150+ (Conan-esque warriors). There is a penalty to all actions that flows from losing concussion hits as you head from max to the unconsciousness threshold (-10 per 25%; RQ is a percentile system). When a hit is suffered in combat, when someone suffers falling damage, etc, there is generally both a deduction of concussion hits (2 or 3 is a small number; 30 is generally a big number) and a crit roll, which can yield additional concussion hits of damage but also bleeding, stun, and wounds (debuff conditions - eg [i]bruised ribs, -10 to all actions[/i] or [i]muscles and tendons in should severed, arm usesless[/i] - for stuff that can be done without absolutely needing the arm, there is generally a rule that sets the penalty for having an injured limb while attempting it). You can see that this makes resolution rather time-consuming compared to rolling a damage die and tracking a hp total. But it is a bit more visceral. [/QUOTE]
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D&D isn't a simulation game, so what is???
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