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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Manbearcat" data-source="post: 8607091" data-attributes="member: 6696971"><p>Seems rather unhelpful to conversation to fold “Genre (or High Concept) Emulation” in with “Simulation” (when we all know well and good what the lead poster is referring to and how they are delineated from each other around the edges). I've been as big of a proponent of as any of advocating for the "D&D is not Simulation" (it clearly emulates a particular genre...that increasingly being the unique genre unto itself...which was yet another reason why 4e had pushback; the genre emulation of 4e D&D was boldly/aggressively drifted) premise over the years, but the idea that we're just going to (whether willfully or merely by accident) obliterate the concept from the lexicon is not great.</p><p></p><p>* Does the system have an injury/attrition model that is not a broad abstraction like HP/death save?</p><p></p><p>* Is recovery from a significant level of attrition relatively easy or is it apt to create a feedback loop/spiral?</p><p></p><p>* Is the system quite granular around all the various inputs and interactions governing action resolution or not?</p><p></p><p>* Is the system meaningfully granular (meaning the granularity bears consequences for actual play and those consequences hew to reality to a fair degree) around inventory/loadout/encumbrance/economy management or not?</p><p></p><p>* Are there Proud Nail-ish game artifacts that are fundamentally baked into the system (eg the consequences upon play of diverse resources scheduling/recovery among Classes + The Adventuring Day) as a matter of design or not?</p><p></p><p></p><p>These are some (but surely not all) of the questions that the OP is asking. You've already gotten several good recommendations [USER=6987520]@DND_Reborn[/USER] (BRP for instance), so I don't have anything new to add on that end. The only thing I have to add is that the answer to your question is that non-4e D&D is Genre Emulation or a brand of (bordering on kitchen sink) tropes that have accreted for decades (and we all know what those tropes are). And that emulation is inextricably linked to very, very game-intensive (both designed in and derived from play over the course of decades) artifacts.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8607091, member: 6696971"] Seems rather unhelpful to conversation to fold “Genre (or High Concept) Emulation” in with “Simulation” (when we all know well and good what the lead poster is referring to and how they are delineated from each other around the edges). I've been as big of a proponent of as any of advocating for the "D&D is not Simulation" (it clearly emulates a particular genre...that increasingly being the unique genre unto itself...which was yet another reason why 4e had pushback; the genre emulation of 4e D&D was boldly/aggressively drifted) premise over the years, but the idea that we're just going to (whether willfully or merely by accident) obliterate the concept from the lexicon is not great. * Does the system have an injury/attrition model that is not a broad abstraction like HP/death save? * Is recovery from a significant level of attrition relatively easy or is it apt to create a feedback loop/spiral? * Is the system quite granular around all the various inputs and interactions governing action resolution or not? * Is the system meaningfully granular (meaning the granularity bears consequences for actual play and those consequences hew to reality to a fair degree) around inventory/loadout/encumbrance/economy management or not? * Are there Proud Nail-ish game artifacts that are fundamentally baked into the system (eg the consequences upon play of diverse resources scheduling/recovery among Classes + The Adventuring Day) as a matter of design or not? These are some (but surely not all) of the questions that the OP is asking. You've already gotten several good recommendations [USER=6987520]@DND_Reborn[/USER] (BRP for instance), so I don't have anything new to add on that end. The only thing I have to add is that the answer to your question is that non-4e D&D is Genre Emulation or a brand of (bordering on kitchen sink) tropes that have accreted for decades (and we all know what those tropes are). And that emulation is inextricably linked to very, very game-intensive (both designed in and derived from play over the course of decades) artifacts. [/QUOTE]
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