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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Thomas Shey" data-source="post: 8607209" data-attributes="member: 7026617"><p>To get back to the OP, who I never answered, the choices of Harnmaster or Runequest immediately jumped to my mind too (though I'm only passingly familiar with the former). But I'm going to present an example that I think is more simulationist than most people would assume (and also mention the one glaring case where its origin lets it down outside of the genre originally it was designed for): The Hero System, specifically Fantasy Hero.</p><p></p><p>If you're using the optional hit location system, Fantasy Hero can have a strong set of input-to-output correlations that let you know what a character has done in a combat round (the specific manuevers and weapon traits), what its result was, and what its result means in a non-cryptic way. It also does so in s somewhat less bookkeeping-intensive way than most systems with hit locations (the locations modify damage types and can produce secondary penalties, but aren't recorded location by location). </p><p></p><p>Now, if you get outside of combat and a few other action-resolution things, its nothing special about simulating setting elements, but I'm not thinking that's what you're talking here.</p><p></p><p>(The one glaring flaw with it is that it very much assumes most people will go down from shock (stun) well before they take a lethal wound. That's an artifact of the fact the Hero System got its start as a superhero game, where that's very much true as a general rule. Its not super-intrusive in settings where there's not a lot of body armor, but its extremely visible in ones like fantasy where there is. There are various patches around that, but they're clearly that. And it can cause some story progress issues where you have avowedly heroic characters having to decide what to do with all the captives they have).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8607209, member: 7026617"] To get back to the OP, who I never answered, the choices of Harnmaster or Runequest immediately jumped to my mind too (though I'm only passingly familiar with the former). But I'm going to present an example that I think is more simulationist than most people would assume (and also mention the one glaring case where its origin lets it down outside of the genre originally it was designed for): The Hero System, specifically Fantasy Hero. If you're using the optional hit location system, Fantasy Hero can have a strong set of input-to-output correlations that let you know what a character has done in a combat round (the specific manuevers and weapon traits), what its result was, and what its result means in a non-cryptic way. It also does so in s somewhat less bookkeeping-intensive way than most systems with hit locations (the locations modify damage types and can produce secondary penalties, but aren't recorded location by location). Now, if you get outside of combat and a few other action-resolution things, its nothing special about simulating setting elements, but I'm not thinking that's what you're talking here. (The one glaring flaw with it is that it very much assumes most people will go down from shock (stun) well before they take a lethal wound. That's an artifact of the fact the Hero System got its start as a superhero game, where that's very much true as a general rule. Its not super-intrusive in settings where there's not a lot of body armor, but its extremely visible in ones like fantasy where there is. There are various patches around that, but they're clearly that. And it can cause some story progress issues where you have avowedly heroic characters having to decide what to do with all the captives they have). [/QUOTE]
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D&D isn't a simulation game, so what is???
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