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General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
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<blockquote data-quote="Hussar" data-source="post: 8607637" data-attributes="member: 22779"><p>There does seem to be a pretty strong theme running here that simulation=realism. It most certainly doesn't. You can certainly have a simulation where dragons fly and breathe fire. That's not a problem. Simulations don't have to explain how that happens. It just does. Just like my example way, way back of a car in a wind tunnel simulation doesn't have to explain where the wind is coming from or even how that car got made. </p><p></p><p>But, a simulation, once you set the initial parameters, regardless of what those parameters are, has to be able to tell the observer something about what happens once you start the ball rolling. Things like flying dragons and totally fantasy elements aren't really a problem for the simulation. That's just part of the initial parameters. Dragons can fly. End of story. The simulation part comes in when you want to know if you can hit that dragon's wing and alter its flight path. The more detailed the simulation, the more variables you can add, but, if the simulation cannot even answer any questions, then it's not a simulation, it's a game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8607637, member: 22779"] There does seem to be a pretty strong theme running here that simulation=realism. It most certainly doesn't. You can certainly have a simulation where dragons fly and breathe fire. That's not a problem. Simulations don't have to explain how that happens. It just does. Just like my example way, way back of a car in a wind tunnel simulation doesn't have to explain where the wind is coming from or even how that car got made. But, a simulation, once you set the initial parameters, regardless of what those parameters are, has to be able to tell the observer something about what happens once you start the ball rolling. Things like flying dragons and totally fantasy elements aren't really a problem for the simulation. That's just part of the initial parameters. Dragons can fly. End of story. The simulation part comes in when you want to know if you can hit that dragon's wing and alter its flight path. The more detailed the simulation, the more variables you can add, but, if the simulation cannot even answer any questions, then it's not a simulation, it's a game. [/QUOTE]
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D&D isn't a simulation game, so what is???
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