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D&D isn't a simulation game, so what is???
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<blockquote data-quote="DND_Reborn" data-source="post: 8607703" data-attributes="member: 6987520"><p>Well, I am working on one for 5E, where flight speeds are much greater, and rules about flying creatures movements (I might borrow some from prior editions), but I do want to keep it simple enough to appeal to possible 5E use.</p><p></p><p>The issue is basically this: systems were compromised in realism for the sake of simplicity in 5E's design. I get that. But IMO much of it was <em>too</em> simplified--to the point it really is not plausible (for me)!</p><p></p><p>Most birds fly (cruise) between 20-30 mph, and many can obtain top speeds of 60-90 mph (although some are slower of course!). In the case of the manticore, a fly speed 50 is just silly. Even <em>dashing</em> it would barely be moving quickly enough to stay aloft. Now, creatures which are given hover would not need to worry about that, but most flying creatures can "hover" IME. They can "fly roughly in place" by a series of bobbing up and down while flapping, etc.--but that is not really the same thing as true hovering IMO.</p><p></p><p>It is something I am working on and if I devise a (relatively) simple system which is 5E compatible I will certainly share it. For ground-based creatures, I think I am almost at an "acceptable" point of speeds vs. real-life. Will it be perfect? Of course not! But my hope is that it will be better (in terms of realism) than what 5E currently offers.</p><p></p><p>And, of course, I am still interested in other systems in general over the next few weeks--time permitting.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8607703, member: 6987520"] Well, I am working on one for 5E, where flight speeds are much greater, and rules about flying creatures movements (I might borrow some from prior editions), but I do want to keep it simple enough to appeal to possible 5E use. The issue is basically this: systems were compromised in realism for the sake of simplicity in 5E's design. I get that. But IMO much of it was [I]too[/I] simplified--to the point it really is not plausible (for me)! Most birds fly (cruise) between 20-30 mph, and many can obtain top speeds of 60-90 mph (although some are slower of course!). In the case of the manticore, a fly speed 50 is just silly. Even [I]dashing[/I] it would barely be moving quickly enough to stay aloft. Now, creatures which are given hover would not need to worry about that, but most flying creatures can "hover" IME. They can "fly roughly in place" by a series of bobbing up and down while flapping, etc.--but that is not really the same thing as true hovering IMO. It is something I am working on and if I devise a (relatively) simple system which is 5E compatible I will certainly share it. For ground-based creatures, I think I am almost at an "acceptable" point of speeds vs. real-life. Will it be perfect? Of course not! But my hope is that it will be better (in terms of realism) than what 5E currently offers. And, of course, I am still interested in other systems in general over the next few weeks--time permitting. [/QUOTE]
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