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D&D isn't a simulation game, so what is???
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<blockquote data-quote="DND_Reborn" data-source="post: 8608495" data-attributes="member: 6987520"><p>Enter the Athletics skill (and preferably a decent/high Strength score...). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>That is the difference. Not everyone is trained in Athletics, or has <em>Mobile</em> to gain +10 speed, etc. Most sprinters (especially at the college level and higher) <em>are</em> fairly strong and would have a good or better Strength score as well.</p><p></p><p>And even the "common" person can "run" (sprinting is a different issue IMO), even if not for long.</p><p></p><p>The simplest solution (for a starting point anyway) is to have "Dash" add double your speed to your movement for the turn, effectively making a speed 30 creature able to move 90 feet. Honestly, even that is a bit slow but something most "common" people can probably do. That would translate into about a 22-second 100-meter run. It is sort of fast, but not really compared to anyone who can actually "sprint".</p><p></p><p>Next, allow skills to grant variable boosts like they used to. For instance, a DC 10 Strength (Athletics) check might increase your Dash multiplier from x2 to x3, allowing you to move 120 feet (remember to add the original 30, which I included). DC 15 would be x4, for a total of 150, DC 20 is x5 for 180, and DC 25 is x6 for 210 total. At 210, you <em><strong>are</strong></em> basically Usain Bolt. Without Athletics proficiency and a decent Strength score, you aren't likely to make those higher DCs. If they seem too low, bump them all up by 5 even. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p>Add in a condition or two, like difficult terrain imposes disadvantage on the check, or perhaps a <em>very</em> smooth area would grant advantage instead, and you have a feasible system.</p><p></p><p>For PCs, with feats and features, they <em>could</em> perform better than real-life, but for a fantasy game I think most people would expect that at some point.</p><p></p><p>[USER=83242]@dave2008[/USER], FWIW I ran in high school and college as well, but my longest event was the 1/4-mile (which frankly, I hated doing when I had to!). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8608495, member: 6987520"] Enter the Athletics skill (and preferably a decent/high Strength score...). ;) That is the difference. Not everyone is trained in Athletics, or has [I]Mobile[/I] to gain +10 speed, etc. Most sprinters (especially at the college level and higher) [I]are[/I] fairly strong and would have a good or better Strength score as well. And even the "common" person can "run" (sprinting is a different issue IMO), even if not for long. The simplest solution (for a starting point anyway) is to have "Dash" add double your speed to your movement for the turn, effectively making a speed 30 creature able to move 90 feet. Honestly, even that is a bit slow but something most "common" people can probably do. That would translate into about a 22-second 100-meter run. It is sort of fast, but not really compared to anyone who can actually "sprint". Next, allow skills to grant variable boosts like they used to. For instance, a DC 10 Strength (Athletics) check might increase your Dash multiplier from x2 to x3, allowing you to move 120 feet (remember to add the original 30, which I included). DC 15 would be x4, for a total of 150, DC 20 is x5 for 180, and DC 25 is x6 for 210 total. At 210, you [I][B]are[/B][/I] basically Usain Bolt. Without Athletics proficiency and a decent Strength score, you aren't likely to make those higher DCs. If they seem too low, bump them all up by 5 even. 🤷♂️ Add in a condition or two, like difficult terrain imposes disadvantage on the check, or perhaps a [I]very[/I] smooth area would grant advantage instead, and you have a feasible system. For PCs, with feats and features, they [I]could[/I] perform better than real-life, but for a fantasy game I think most people would expect that at some point. [USER=83242]@dave2008[/USER], FWIW I ran in high school and college as well, but my longest event was the 1/4-mile (which frankly, I hated doing when I had to!). :) [/QUOTE]
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