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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Oofta" data-source="post: 8608777" data-attributes="member: 6801845"><p>There's always going to be compromises to how complex a game is. If I were to rank recent editions of D&D I'd say 3.x tried to be most simulationist, 4E the least and 5 is somewhere in the middle. Many of the simulationist aspects in 3 just meant we had to constantly flip through books to find the "correct" answer when it was all just an illusion anyway (i.e. finding DC to climb a brick wall) depending on who was playing. With 4E we had clear rules but often illogical results like fire squares.</p><p></p><p>Now? Since the construction and quality of a wall is pretty arbitrary anyway, the DM just decides a DC because the specificity of 3.x was an illusion anyway. So you care that two people, one moving in a straight line, the other running a diagonal should advance different amounts in a specific direction? Use the rules in the DMG for the 1-2-1 movement. Use a grid but don't care? Just say 1 square is 5 foot of movement.</p><p></p><p>Some people may not like the level of specificity and flexibility that 5E went with, but I think it's one of the reasons it's the most popular version ever.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8608777, member: 6801845"] There's always going to be compromises to how complex a game is. If I were to rank recent editions of D&D I'd say 3.x tried to be most simulationist, 4E the least and 5 is somewhere in the middle. Many of the simulationist aspects in 3 just meant we had to constantly flip through books to find the "correct" answer when it was all just an illusion anyway (i.e. finding DC to climb a brick wall) depending on who was playing. With 4E we had clear rules but often illogical results like fire squares. Now? Since the construction and quality of a wall is pretty arbitrary anyway, the DM just decides a DC because the specificity of 3.x was an illusion anyway. So you care that two people, one moving in a straight line, the other running a diagonal should advance different amounts in a specific direction? Use the rules in the DMG for the 1-2-1 movement. Use a grid but don't care? Just say 1 square is 5 foot of movement. Some people may not like the level of specificity and flexibility that 5E went with, but I think it's one of the reasons it's the most popular version ever. [/QUOTE]
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