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General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
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<blockquote data-quote="Manbearcat" data-source="post: 8609386" data-attributes="member: 6696971"><p>I'll go one further. The invocation of and focus upon "square fireballs" is nonsense and edition-warring nonsense in the same vein as everything we've seen prior ("fire keyword effects can't set the environment on fire!").</p><p></p><p>In the fiction, you're not statically occupying the 5 ft square space that your PC token occupies on the game-mat/table.</p><p></p><p>In the fiction, your fireballs aren't square.</p><p></p><p>These increments are game artifacts meant to facilitate functional play within an integrated game engine.</p><p></p><p>Period. Full stop.</p><p></p><p>If you're mapping your shared imagined space upon obvious game artifacts (and then using that mismatch to proliferate edition warring nonsense), that is on you. Fix it and course-correct. Or carry on your obviously incorrect edition warring.</p><p></p><p>Take the following Fighter power:</p><p></p><p></p><p></p><p></p><p>Does the shared imagined space contain turns? Does it contain grabs that knowingly and automatically end at the end of someone's next turn? Does it contain squares? Does it contain slide target 1 square? Does it contain Strength modifiers or Dexterity modifiers or damage expressions? Does it contain penalties to attack rolls?</p><p></p><p>No. It obviously doesn't (yet the shared imagined space somehow contains FIRECUBES!).</p><p></p><p>What does it contain? The freaking italicized text at the top:</p><p></p><p><em>You slam your weapon through your foe's defenses, creating an opening. You then step in and trap your enemy.</em></p><p></p><p>Its embarrassing that we're still doing this and perpetuating this well over a decade later.</p><p></p><p>EDIT - Or better yet, Fireball!</p><p></p><p></p><p></p><p></p><p>Globe vs LOL4E FIRECUBE</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8609386, member: 6696971"] I'll go one further. The invocation of and focus upon "square fireballs" is nonsense and edition-warring nonsense in the same vein as everything we've seen prior ("fire keyword effects can't set the environment on fire!"). In the fiction, you're not statically occupying the 5 ft square space that your PC token occupies on the game-mat/table. In the fiction, your fireballs aren't square. These increments are game artifacts meant to facilitate functional play within an integrated game engine. Period. Full stop. If you're mapping your shared imagined space upon obvious game artifacts (and then using that mismatch to proliferate edition warring nonsense), that is on you. Fix it and course-correct. Or carry on your obviously incorrect edition warring. Take the following Fighter power: Does the shared imagined space contain turns? Does it contain grabs that knowingly and automatically end at the end of someone's next turn? Does it contain squares? Does it contain slide target 1 square? Does it contain Strength modifiers or Dexterity modifiers or damage expressions? Does it contain penalties to attack rolls? No. It obviously doesn't (yet the shared imagined space somehow contains FIRECUBES!). What does it contain? The freaking italicized text at the top: [I]You slam your weapon through your foe's defenses, creating an opening. You then step in and trap your enemy.[/I] Its embarrassing that we're still doing this and perpetuating this well over a decade later. EDIT - Or better yet, Fireball! Globe vs LOL4E FIRECUBE [/QUOTE]
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D&D isn't a simulation game, so what is???
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