Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8610787" data-attributes="member: 22779"><p>No, fudging means choosing a result based on what the fudging person wants, rather than because the mechanics say so.</p><p></p><p>So, fighter runs up to the opponent and attacks. Next, the wizard asks if he can cast fireball so it hits two opponents but not the fighter. In TotM, that answer has as much to do with whatever the DM feels like at the time rather than anything remotely associated with mechanics. Since TotM play means that no one has any real idea, other than in the broadest sense - melee range, ranged attack range is about it - the answer is pretty much whatever the DM feels like making up at the time.</p><p></p><p>Thus, fudging. The DM decides that the fireball will hit the ally, not because there's any actual evidence that it will, but, because the DM wants to increase the difficulty of the challenge and doesn't want the wizard to end the fight just yet. Or, maybe the DM just wants to get on with this fight because it's not really all that important, so, he decides, sure, why not? The wizard can hit the two targets without hitting the fighter.</p><p></p><p>IOW, the answer to "Will this fireball hit my ally" is largely dependent on factors that have nothing to do with in game fiction or simulation or anything like that and everything to do with what the DM feels like at the time. After all, in exactly the same set up next session, it could easily go the other way. </p><p></p><p>Note, at no point does the DM TELL the players about this. The decision making process is kept entirely secret, thus satisfying your definition for fudging, chooses to ignore the mechanics (not using any sort of representation to clarify the battle) and hinges entirely on the DM choosing an answer based on what the DM wants at the time. So, no, I'm not devaluing the use of the term. I'm applying your term pretty much exactly as you defined it. The only part missing is maybe using a mechanic and choosing a different non-mechanical outcome. But, since we've already in very vague territory with very little mechanical heft anyway simply by choosing TotM, a little variance is understandable.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8610787, member: 22779"] No, fudging means choosing a result based on what the fudging person wants, rather than because the mechanics say so. So, fighter runs up to the opponent and attacks. Next, the wizard asks if he can cast fireball so it hits two opponents but not the fighter. In TotM, that answer has as much to do with whatever the DM feels like at the time rather than anything remotely associated with mechanics. Since TotM play means that no one has any real idea, other than in the broadest sense - melee range, ranged attack range is about it - the answer is pretty much whatever the DM feels like making up at the time. Thus, fudging. The DM decides that the fireball will hit the ally, not because there's any actual evidence that it will, but, because the DM wants to increase the difficulty of the challenge and doesn't want the wizard to end the fight just yet. Or, maybe the DM just wants to get on with this fight because it's not really all that important, so, he decides, sure, why not? The wizard can hit the two targets without hitting the fighter. IOW, the answer to "Will this fireball hit my ally" is largely dependent on factors that have nothing to do with in game fiction or simulation or anything like that and everything to do with what the DM feels like at the time. After all, in exactly the same set up next session, it could easily go the other way. Note, at no point does the DM TELL the players about this. The decision making process is kept entirely secret, thus satisfying your definition for fudging, chooses to ignore the mechanics (not using any sort of representation to clarify the battle) and hinges entirely on the DM choosing an answer based on what the DM wants at the time. So, no, I'm not devaluing the use of the term. I'm applying your term pretty much exactly as you defined it. The only part missing is maybe using a mechanic and choosing a different non-mechanical outcome. But, since we've already in very vague territory with very little mechanical heft anyway simply by choosing TotM, a little variance is understandable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top