Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8610909" data-attributes="member: 16814"><p>That's pretty much what I said -- you have a mechanical answer which you ignore and replace with what you want. This is not the same thing as when the mechanics don't have an answer and you establish one.</p><p></p><p>No, the answer is "check the established fiction," and then "extrapolate from there," and then "GM makes a call if it's unclear."</p><p></p><p>No, because there's no mechanical answer here to fudge. The issue here is ambiguity and authority to resolve that ambiguity. You've smuggled in assumptions about play not present before your argument -- effectively begging the question here.</p><p></p><p>It better have something to do with the game fiction. If the GM is violating the established fiction, that's not fudging either, it's a different thing because there's still no mechanical answer here. You aren't overriding a game mechanic, you're retconning the situation.</p><p></p><p>See, fudging is largely invisible because the GM is doing this while hiding the outcome of the mechanics so the players have trouble noticing the change. What you're describing is just willy-nilly changing established fiction because you want to. That's obvious -- every was there when it was established, it's known, and now it's something different. If we use fudging to describe this, then we're mixing two different concepts into the same term, and you might as well just replace fudging with cheating, because that's largely where you're going with this.</p><p></p><p>Okay, if it wasn't openly established where the PCs are in relation to the bad guys, then there was no violation. This seems to revolve around "the GM had an idea, but didn't speak it aloud, and then changed their mind and spoke aloud a different idea, and that is fudging." This means that almost every GM fudging all the time while developing prep, because they think and refine and change their mind. Nothing is "real" until it enters play. An individual may prefer to cleave to prep and not alter it, but that's a choice, not a requirement for anything. Until it's shared, it's not part of play.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8610909, member: 16814"] That's pretty much what I said -- you have a mechanical answer which you ignore and replace with what you want. This is not the same thing as when the mechanics don't have an answer and you establish one. No, the answer is "check the established fiction," and then "extrapolate from there," and then "GM makes a call if it's unclear." No, because there's no mechanical answer here to fudge. The issue here is ambiguity and authority to resolve that ambiguity. You've smuggled in assumptions about play not present before your argument -- effectively begging the question here. It better have something to do with the game fiction. If the GM is violating the established fiction, that's not fudging either, it's a different thing because there's still no mechanical answer here. You aren't overriding a game mechanic, you're retconning the situation. See, fudging is largely invisible because the GM is doing this while hiding the outcome of the mechanics so the players have trouble noticing the change. What you're describing is just willy-nilly changing established fiction because you want to. That's obvious -- every was there when it was established, it's known, and now it's something different. If we use fudging to describe this, then we're mixing two different concepts into the same term, and you might as well just replace fudging with cheating, because that's largely where you're going with this. Okay, if it wasn't openly established where the PCs are in relation to the bad guys, then there was no violation. This seems to revolve around "the GM had an idea, but didn't speak it aloud, and then changed their mind and spoke aloud a different idea, and that is fudging." This means that almost every GM fudging all the time while developing prep, because they think and refine and change their mind. Nothing is "real" until it enters play. An individual may prefer to cleave to prep and not alter it, but that's a choice, not a requirement for anything. Until it's shared, it's not part of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top