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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Hussar" data-source="post: 8612611" data-attributes="member: 22779"><p>I disagree. Nothing in the game tells you that M was bitten at all. Maybe M died of embarrassment for slipping in Ant guts. Since the mechanics don't actually tell you anything, any narrative you choose to use is acceptable. That doesn't mean it can't be impactful or good narratives. That's fine. But, the narrative you chose at that point in time was in no way actually supported by the mechanics of the game because there are an infinite number of other narratives that would also fit the results of the mechanics and none of them are more true than any other.</p><p></p><p></p><p>The random dungeon generator will ONLY produce a dungeon based on the level that you set for the dungeon. So, if you decide to randomly generate a 3rd level dungeon, it will never include anything over about CR 5 or so. The only reason that this dungeon will never have a dragon in it is because it's meant to be played by a party of X level. So, this obviously restricts monsters. </p><p></p><p>IOW, the level of the dungeon, ie. the game, decides what range of monsters can occur in that dungeon. It's not based on anything else. There's no simulation there at all. It's no more simulationist than shuffling a deck of cards. The choice of what cards are in that deck is dependent on things that have nothing to do with the world of the game and everything to do with what you're supposed to face as threats based on the level of the PC's.</p><p></p><p>Imagine how that's different from the Traveller world generator. The world generator doesn't give the slightest toss about the PC's. Whether you have a group of newbie characters straight out of chargen, or a group of very experienced Travelers with much greater resources at their command, that world will be exactly the same.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8612611, member: 22779"] I disagree. Nothing in the game tells you that M was bitten at all. Maybe M died of embarrassment for slipping in Ant guts. Since the mechanics don't actually tell you anything, any narrative you choose to use is acceptable. That doesn't mean it can't be impactful or good narratives. That's fine. But, the narrative you chose at that point in time was in no way actually supported by the mechanics of the game because there are an infinite number of other narratives that would also fit the results of the mechanics and none of them are more true than any other. The random dungeon generator will ONLY produce a dungeon based on the level that you set for the dungeon. So, if you decide to randomly generate a 3rd level dungeon, it will never include anything over about CR 5 or so. The only reason that this dungeon will never have a dragon in it is because it's meant to be played by a party of X level. So, this obviously restricts monsters. IOW, the level of the dungeon, ie. the game, decides what range of monsters can occur in that dungeon. It's not based on anything else. There's no simulation there at all. It's no more simulationist than shuffling a deck of cards. The choice of what cards are in that deck is dependent on things that have nothing to do with the world of the game and everything to do with what you're supposed to face as threats based on the level of the PC's. Imagine how that's different from the Traveller world generator. The world generator doesn't give the slightest toss about the PC's. Whether you have a group of newbie characters straight out of chargen, or a group of very experienced Travelers with much greater resources at their command, that world will be exactly the same. [/QUOTE]
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D&D isn't a simulation game, so what is???
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