Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8612656" data-attributes="member: 22779"><p>No, it really isn't. In many systems, the system will tell you directly what happens. You can certainly claim that the character was killed by bites, but, that's entirely on you, not the system. The system didn't tell you that. All the system told you was that the character lost enough HP to die. Since HP don't actually mean anything and don't map onto any specific result, any result is acceptable. </p><p></p><p>You ask "How much of our narrative do we need prescribed for us by written game rules?" In a simulation system, the answer is ANY. You need at least a tiny, tiny sliver of an answer if you're going to claim that the system is a simulation. If the system cannot give you any answers (or, in the case of D&D, any answer you care to narrate is acceptable) then it's not a simulation. </p><p></p><p>IOW, I say that your character M died of embarrassment. Use the mechanics to prove me wrong. You can't. And that's the point. </p><p></p><p>Which doesn't mean that you must have narrative follow mechanics. Obviously you don't need that. You DO need that for a simulation though. If you want to definitively answer what happened, then you need some form of simulation. If you cannot definitively answer any questions, then it's not a simulation.</p><p></p><p>Take a system I do know better - Battletech. In BTech, you roll your attack, then you roll your location for damage. Then there are a number of potential follow up effects depending on the damage done. I can definitively say that your Mech fell down because that PPC blew off it's hip actuator. That's a (very simple and not terribly accurate) good example of a simulationist system.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8612656, member: 22779"] No, it really isn't. In many systems, the system will tell you directly what happens. You can certainly claim that the character was killed by bites, but, that's entirely on you, not the system. The system didn't tell you that. All the system told you was that the character lost enough HP to die. Since HP don't actually mean anything and don't map onto any specific result, any result is acceptable. You ask "How much of our narrative do we need prescribed for us by written game rules?" In a simulation system, the answer is ANY. You need at least a tiny, tiny sliver of an answer if you're going to claim that the system is a simulation. If the system cannot give you any answers (or, in the case of D&D, any answer you care to narrate is acceptable) then it's not a simulation. IOW, I say that your character M died of embarrassment. Use the mechanics to prove me wrong. You can't. And that's the point. Which doesn't mean that you must have narrative follow mechanics. Obviously you don't need that. You DO need that for a simulation though. If you want to definitively answer what happened, then you need some form of simulation. If you cannot definitively answer any questions, then it's not a simulation. Take a system I do know better - Battletech. In BTech, you roll your attack, then you roll your location for damage. Then there are a number of potential follow up effects depending on the damage done. I can definitively say that your Mech fell down because that PPC blew off it's hip actuator. That's a (very simple and not terribly accurate) good example of a simulationist system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top