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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Oofta" data-source="post: 8612752" data-attributes="member: 6801845"><p>Think about what a game would have to track in order to be a better simulation. You have where the injuries are, how severe they are. An injury could be anything from a minor strain to blunt force trauma that will kill a character in a couple of hours because of internal bleeding but for now is just slowing down reaction to a severed spinal column from a lucky blow in the right location. Then you have to add in adrenaline, stamina, has the person's vision been impaired or is the strength of their blow weakened because of that muscle damage. Oh, and don't forget to add in the mental aspect of things, many athletes will tell you that the mental game is nearly as important as the physical when it comes to winning or losing. In D&D all of that is simplified down to HP.</p><p></p><p>Obviously this is all on a scale. On a scale of 1-10 with 1 being completely unrealistic to 10 being real life, where you put D&D is a matter of opinion. D&D is not totally realistic, but it's not completely arbitrary either, I'd set it around a 3. But to say that you can't tell that Bob died from an ant bite when the ant has a bite attack that hit and was followed by Bob dropping to zero is asking for something no game can realistically provide.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8612752, member: 6801845"] Think about what a game would have to track in order to be a better simulation. You have where the injuries are, how severe they are. An injury could be anything from a minor strain to blunt force trauma that will kill a character in a couple of hours because of internal bleeding but for now is just slowing down reaction to a severed spinal column from a lucky blow in the right location. Then you have to add in adrenaline, stamina, has the person's vision been impaired or is the strength of their blow weakened because of that muscle damage. Oh, and don't forget to add in the mental aspect of things, many athletes will tell you that the mental game is nearly as important as the physical when it comes to winning or losing. In D&D all of that is simplified down to HP. Obviously this is all on a scale. On a scale of 1-10 with 1 being completely unrealistic to 10 being real life, where you put D&D is a matter of opinion. D&D is not totally realistic, but it's not completely arbitrary either, I'd set it around a 3. But to say that you can't tell that Bob died from an ant bite when the ant has a bite attack that hit and was followed by Bob dropping to zero is asking for something no game can realistically provide. [/QUOTE]
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