Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8612756" data-attributes="member: 71699"><p>Perhaps I can put my meaning a better way</p><ul> <li data-xf-list-type="ul">Mechanically, hit points in RPGs are a gauge with a threshold at which constraints are applied to further declarations by the given entity.</li> <li data-xf-list-type="ul">In RQ, that mechanic applies to hit points in sum, and for hit locations that each have their own guage and threshold. In 5e, that mechanic just applies in sum.</li> </ul><p>Based on those two points alone, we might want to say that we separate RQ from 5e as simulationist on the grounds of greater granularity, but you seem to have added something more.</p><ul> <li data-xf-list-type="ul">Descriptively, game designers sometimes provide pre-canned narration for hit points. In RQ, that is that they are physical injury (not resilence to psychological trauma, good luck, etc). In 5e, they're toughness - how well you endure (I don't think anywhere in 5e your chosen fiction of embarrassment is sustained, FWIW).</li> <li data-xf-list-type="ul">The ambiguity of 5e hit points bothers you, so seem to want to say that to be simulationist also requires pre-canned narration.</li> </ul><p>I think the problem with requiring granularity is to say how much is enough? I notice folk apparently arguing that granularity in some areas is more important than others, so another problem is what areas must be granular? Must a group care about hawk flight speed to be simulationist? What about if they had tremendous granularity on baking, would that count or is no amount of granularity in one area enough to make up for a lack in another? How does one avoid it coming down to matters of taste or just differing concerns?</p><p></p><p>And then the problem with requiring pre-canned narration is that I would say that it is sufficient that there is a model and rules whose performance and results are consistent and can be interpreted so that the group can say what follows given their context. Something I have in mind is that pre-canned narration surely cannot save an inconsistent or faulty mechanic?</p><p></p><p>Thus I so far do not see a convincing razor for simulationist in what you have said. More personal preferences and attitudes. There might be something in arguing for a threshold of granularity + pre-canned descriptions. And although I like the idea of being able to prove connection with mechanics, as I see it, it relies on selective blindness. We ignore lack of connection at a myriad of points, to put laser focus on connection sthat jar with our tastes.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8612756, member: 71699"] Perhaps I can put my meaning a better way [LIST] [*]Mechanically, hit points in RPGs are a gauge with a threshold at which constraints are applied to further declarations by the given entity. [*]In RQ, that mechanic applies to hit points in sum, and for hit locations that each have their own guage and threshold. In 5e, that mechanic just applies in sum. [/LIST] Based on those two points alone, we might want to say that we separate RQ from 5e as simulationist on the grounds of greater granularity, but you seem to have added something more. [LIST] [*]Descriptively, game designers sometimes provide pre-canned narration for hit points. In RQ, that is that they are physical injury (not resilence to psychological trauma, good luck, etc). In 5e, they're toughness - how well you endure (I don't think anywhere in 5e your chosen fiction of embarrassment is sustained, FWIW). [*]The ambiguity of 5e hit points bothers you, so seem to want to say that to be simulationist also requires pre-canned narration. [/LIST] I think the problem with requiring granularity is to say how much is enough? I notice folk apparently arguing that granularity in some areas is more important than others, so another problem is what areas must be granular? Must a group care about hawk flight speed to be simulationist? What about if they had tremendous granularity on baking, would that count or is no amount of granularity in one area enough to make up for a lack in another? How does one avoid it coming down to matters of taste or just differing concerns? And then the problem with requiring pre-canned narration is that I would say that it is sufficient that there is a model and rules whose performance and results are consistent and can be interpreted so that the group can say what follows given their context. Something I have in mind is that pre-canned narration surely cannot save an inconsistent or faulty mechanic? Thus I so far do not see a convincing razor for simulationist in what you have said. More personal preferences and attitudes. There might be something in arguing for a threshold of granularity + pre-canned descriptions. And although I like the idea of being able to prove connection with mechanics, as I see it, it relies on selective blindness. We ignore lack of connection at a myriad of points, to put laser focus on connection sthat jar with our tastes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top