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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Micah Sweet" data-source="post: 8614369" data-attributes="member: 6747251"><p>I really can't disagree more. I've played several games with a death spiral (most versions of L5R and all versions of Cyberpunk are good examples) and at no point did that mechanic make the game less fun for the players, or the GM. It does make you more careful, since getting hit actually matters in the moment and moving forward, but I view that as an unequivocal good thing. The rules are made with whatever concern the designers wanted to make them with. Narrative, gamism, simulation, it all depends on what the rules are what the designers wanted to do.</p><p></p><p>D&D does lean toward what you're describing, but that's actually one of my problems with it.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 8614369, member: 6747251"] I really can't disagree more. I've played several games with a death spiral (most versions of L5R and all versions of Cyberpunk are good examples) and at no point did that mechanic make the game less fun for the players, or the GM. It does make you more careful, since getting hit actually matters in the moment and moving forward, but I view that as an unequivocal good thing. The rules are made with whatever concern the designers wanted to make them with. Narrative, gamism, simulation, it all depends on what the rules are what the designers wanted to do. D&D does lean toward what you're describing, but that's actually one of my problems with it. [/QUOTE]
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D&D isn't a simulation game, so what is???
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