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D&D isn't a simulation game, so what is???
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<blockquote data-quote="clearstream" data-source="post: 8614476" data-attributes="member: 71699"><p>Ah yeah, here I meant "a reference" as in "among" them. Maybe that needs spelling out? It gets tricky, because how do you say that there can be exceptions without letting in another doubt as to how much can be exceptional? What if corporality is one of those things that are exceptional so that injury and death work the way the bare mechanice for hit points works in DnD? Should there be a preference for beliefs that reference real world beliefs, even if they're about things that aren't real? Those kinds of questions arise.</p><p></p><p></p><p>Hmm, a lot of interpretation to one person is a bagatelle to another. All game systems have ridiculous edge cases, or cases that can be narrated ridiculously.</p><p></p><p></p><p>That last I can't agree with, because the point - the joy - of TTRPG is extending beyond what we've been told. I feel folk often overlook this because we are so used to looking at things through a normalised set of filters. Every game system has a myriad of points where we have to join things up by extending beyond what we've been told. Once we're glossing over <em>at all</em> we lose any claim to an objectively more realistic or true narrative. Oh, an abrasion. Is that on my knee? No? My shin? Just anywhere on my leg? One can make sense of it, and one must nearly always extend beyond what one is told.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8614476, member: 71699"] Ah yeah, here I meant "a reference" as in "among" them. Maybe that needs spelling out? It gets tricky, because how do you say that there can be exceptions without letting in another doubt as to how much can be exceptional? What if corporality is one of those things that are exceptional so that injury and death work the way the bare mechanice for hit points works in DnD? Should there be a preference for beliefs that reference real world beliefs, even if they're about things that aren't real? Those kinds of questions arise. Hmm, a lot of interpretation to one person is a bagatelle to another. All game systems have ridiculous edge cases, or cases that can be narrated ridiculously. That last I can't agree with, because the point - the joy - of TTRPG is extending beyond what we've been told. I feel folk often overlook this because we are so used to looking at things through a normalised set of filters. Every game system has a myriad of points where we have to join things up by extending beyond what we've been told. Once we're glossing over [I]at all[/I] we lose any claim to an objectively more realistic or true narrative. Oh, an abrasion. Is that on my knee? No? My shin? Just anywhere on my leg? One can make sense of it, and one must nearly always extend beyond what one is told. [/QUOTE]
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D&D isn't a simulation game, so what is???
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