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D&D isn't a simulation game, so what is???
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<blockquote data-quote="DND_Reborn" data-source="post: 8614646" data-attributes="member: 6987520"><p>You can easily do it by modeling it after d20 SW. I did it a long time ago and the system translated perfectly to 5E.</p><p></p><p>Summary for modified 5E version we used for a while:</p><p></p><p>Vitality Points (VP) = hit points (HD + CON bonus)</p><p>Wound Points (WP) = Constitution score (if you want a more "forgiving" game since 5E can have some very high damage foes, add your character level to your Constitution score. Creatures can add CR to Constitution as well if you want).</p><ul> <li data-xf-list-type="ul">All damage is dealt to Vitality Points. When Vitality Points = 0, remaining damage goes to Wound Points.</li> <li data-xf-list-type="ul">Critical hits go directly to Wound Points. On a critical hit, Armor provides DR (equal to AC value - 10, so chain mail 6, chain shirt 3, plate 8, etc.)</li> <li data-xf-list-type="ul">If you have lost any Wound Points, you are <em>fatigued</em> (-2 to STR and DEX scores) until you recover/heal all lost Wound Points. You must also make a CON save, DC equal to 5 + the Wound Points taken in the round, or you fall unconscious whenever you suffer Wound damage.</li> <li data-xf-list-type="ul">At 0 Wound Points, are are <em>disabled</em> but can still be conscious. If you remain conscious, you can take an Action or use your speed to move, but you cannot take any bonus actions or reactions. If you take an Action, you loss another Wound Point.</li> <li data-xf-list-type="ul">At Wound Points -1 to -9, you are <em>dying </em>and unconscious. You lose 1 Wound Point at the end of each round until you become stable or die.</li> <li data-xf-list-type="ul">At Wound Points = -10, you are <em>dead</em>.</li> <li data-xf-list-type="ul"><em>Stabilizing </em>requires a DC 10 Constitution save, or you continue to lose a Wound Point each round. Once you are stable, you must make the Constitution save at the end of each hour or you lose another Wound Point. If you succeed in the Constitution save, you regain consciousness.</li> <li data-xf-list-type="ul">A dying character can be stabilized by a DC 15 Wisdom (Medicine) check or if they regain any Vitality Points.</li> </ul></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8614646, member: 6987520"] You can easily do it by modeling it after d20 SW. I did it a long time ago and the system translated perfectly to 5E. Summary for modified 5E version we used for a while: Vitality Points (VP) = hit points (HD + CON bonus) Wound Points (WP) = Constitution score (if you want a more "forgiving" game since 5E can have some very high damage foes, add your character level to your Constitution score. Creatures can add CR to Constitution as well if you want). [LIST] [*]All damage is dealt to Vitality Points. When Vitality Points = 0, remaining damage goes to Wound Points. [*]Critical hits go directly to Wound Points. On a critical hit, Armor provides DR (equal to AC value - 10, so chain mail 6, chain shirt 3, plate 8, etc.) [*]If you have lost any Wound Points, you are [I]fatigued[/I] (-2 to STR and DEX scores) until you recover/heal all lost Wound Points. You must also make a CON save, DC equal to 5 + the Wound Points taken in the round, or you fall unconscious whenever you suffer Wound damage. [*]At 0 Wound Points, are are [I]disabled[/I] but can still be conscious. If you remain conscious, you can take an Action or use your speed to move, but you cannot take any bonus actions or reactions. If you take an Action, you loss another Wound Point. [*]At Wound Points -1 to -9, you are [I]dying [/I]and unconscious. You lose 1 Wound Point at the end of each round until you become stable or die. [*]At Wound Points = -10, you are [I]dead[/I]. [*][I]Stabilizing [/I]requires a DC 10 Constitution save, or you continue to lose a Wound Point each round. Once you are stable, you must make the Constitution save at the end of each hour or you lose another Wound Point. If you succeed in the Constitution save, you regain consciousness. [*]A dying character can be stabilized by a DC 15 Wisdom (Medicine) check or if they regain any Vitality Points. [/LIST] [/QUOTE]
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