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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Hussar" data-source="post: 8614798" data-attributes="member: 22779"><p>Because you are ignoring the results of the mechanics. Excuse me by the way, I'm not an RQ player, so, I am not familiar with the game's mechanics. But, if the mechanics tell you that you hit that bad guy's arm, then you have to narrate some sort of damage to that arm. The narration should fit the mechanical results and you wouldn't narrate that as someone stumbling backwards and twisting their ankle painfully.</p><p></p><p>But, none of your narrations was ever tied to the resolutions. They were entirely invented. That's the point you keep ignoring. Losing 5 HP doesn't MEAN anything. You can tie any narration you like to it. The mechanics in no way actually link to the narration you are making. The only reason you have a narration at all, is because you chose to have it and you chose that specific narration because it seemed right to you. The system in no way actually informed your narration because nothing in the system actually carries any information outside of the system.</p><p></p><p>All losing 5 HP means is you have lost 5 HP. There's no other information there. And because there is no information there, there is no way to say that X happened and not Y. Part of any simulation is that it also tells you what didn't happen as well as what did. If I miss the attack, there is nothing in the system to explain why or how I missed. Did I clang off the armor? Did I hit the shield? Did the creature dodge? Did I just whiff? Did I not make an attack at all and simply bided my time to look for an opening? Who knows? All of those narrations are valid because there's no simulation there to invalidate any of them.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8614798, member: 22779"] Because you are ignoring the results of the mechanics. Excuse me by the way, I'm not an RQ player, so, I am not familiar with the game's mechanics. But, if the mechanics tell you that you hit that bad guy's arm, then you have to narrate some sort of damage to that arm. The narration should fit the mechanical results and you wouldn't narrate that as someone stumbling backwards and twisting their ankle painfully. But, none of your narrations was ever tied to the resolutions. They were entirely invented. That's the point you keep ignoring. Losing 5 HP doesn't MEAN anything. You can tie any narration you like to it. The mechanics in no way actually link to the narration you are making. The only reason you have a narration at all, is because you chose to have it and you chose that specific narration because it seemed right to you. The system in no way actually informed your narration because nothing in the system actually carries any information outside of the system. All losing 5 HP means is you have lost 5 HP. There's no other information there. And because there is no information there, there is no way to say that X happened and not Y. Part of any simulation is that it also tells you what didn't happen as well as what did. If I miss the attack, there is nothing in the system to explain why or how I missed. Did I clang off the armor? Did I hit the shield? Did the creature dodge? Did I just whiff? Did I not make an attack at all and simply bided my time to look for an opening? Who knows? All of those narrations are valid because there's no simulation there to invalidate any of them. [/QUOTE]
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D&D isn't a simulation game, so what is???
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