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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Hussar" data-source="post: 8615524" data-attributes="member: 22779"><p>No. No game will ever be 100% anything. Well, I take that back. There probably are games that are 100% one way or another, but, I'd say that most games are going to have tendencies and intentions of design, rather than hard and fast rules that it must be all one thing or another.</p><p></p><p>Sure. Again, nothing's perfect, and it would be unreasonable to think that any sim mechanic will work 100% of the time.</p><p></p><p>I'm sure there are. Again, you're trying to apply a scientific definition to a genre and it's not going to work. Actually, a better model would be a biological one where you can't really make any definitive statements but you can make broader generalizations - mammals are defined by giving live birth, except for the few exceptions where they come from eggs, for example. </p><p></p><p>A mathematically precise definition simply isn't possible here. At best, you can really only look at the intentions of the game and then judge whether or not it is achieving those goals. Since something like 5e D&D makes no pretense about being a simulation game, there's no need to prove or disprove that it is one. It simply isn't because it was never intended to be one. Any mechanics that do work as a simulation are akin to a mammal that lays eggs - it's not really disproving anything.</p><p></p><p>Like I said to [USER=6801845]@Oofta[/USER] - if 5e is only a 3/10 on the sim scale, then, well, we're basically in agreement. The only thing is, we're two surfs arguing over who is more blue. To me, a 3/10 means it's not really a sim game whereas [USER=6801845]@Oofta[/USER] is insisting that it is. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> At the end of the day, we both agree that it's not much of a sim game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8615524, member: 22779"] No. No game will ever be 100% anything. Well, I take that back. There probably are games that are 100% one way or another, but, I'd say that most games are going to have tendencies and intentions of design, rather than hard and fast rules that it must be all one thing or another. Sure. Again, nothing's perfect, and it would be unreasonable to think that any sim mechanic will work 100% of the time. I'm sure there are. Again, you're trying to apply a scientific definition to a genre and it's not going to work. Actually, a better model would be a biological one where you can't really make any definitive statements but you can make broader generalizations - mammals are defined by giving live birth, except for the few exceptions where they come from eggs, for example. A mathematically precise definition simply isn't possible here. At best, you can really only look at the intentions of the game and then judge whether or not it is achieving those goals. Since something like 5e D&D makes no pretense about being a simulation game, there's no need to prove or disprove that it is one. It simply isn't because it was never intended to be one. Any mechanics that do work as a simulation are akin to a mammal that lays eggs - it's not really disproving anything. Like I said to [USER=6801845]@Oofta[/USER] - if 5e is only a 3/10 on the sim scale, then, well, we're basically in agreement. The only thing is, we're two surfs arguing over who is more blue. To me, a 3/10 means it's not really a sim game whereas [USER=6801845]@Oofta[/USER] is insisting that it is. 🤷♂️ At the end of the day, we both agree that it's not much of a sim game. [/QUOTE]
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