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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Thomas Shey" data-source="post: 8615683" data-attributes="member: 7026617"><p>The the Forge usage proponents might disagree, I don't think its usually useful talking about an RPG system being simulationist (or dramatist or gamist) only if<em> all </em>of the game supports that agenda, because I think the number of games that are all about only one of them is vanishingly small (and that even includes dramatism); there's almost always some dollops of at least one of the other ones in play (usually gamism but I can believe a theoretical model that's simulationist with a touch of dramatist or vice versa while not caring at all about gamist concerns. I don't specifically know of one, but then, dramatist focused games were coming heavily into vogue just as simulationist ones were dropping off the radar, so...).</p><p></p><p></p><p></p><p>Depends. Is it doing it deliberately or just because of process limitations? The latter is always going to be hard to avoid, whereas with the former it depends why its doing so and how often.</p><p></p><p></p><p></p><p>His text does not seem to suggest that the peculiarities of D&D hit points represent anything in-setting except in a very zoomed out narrative supporting way, so I don't see how.</p><p></p><p></p><p></p><p>Again, is there any sign that people in the actual setting recognize things as working this way?</p><p></p><p></p><p></p><p>That I couldn't comment on.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8615683, member: 7026617"] The the Forge usage proponents might disagree, I don't think its usually useful talking about an RPG system being simulationist (or dramatist or gamist) only if[I] all [/I]of the game supports that agenda, because I think the number of games that are all about only one of them is vanishingly small (and that even includes dramatism); there's almost always some dollops of at least one of the other ones in play (usually gamism but I can believe a theoretical model that's simulationist with a touch of dramatist or vice versa while not caring at all about gamist concerns. I don't specifically know of one, but then, dramatist focused games were coming heavily into vogue just as simulationist ones were dropping off the radar, so...). Depends. Is it doing it deliberately or just because of process limitations? The latter is always going to be hard to avoid, whereas with the former it depends why its doing so and how often. His text does not seem to suggest that the peculiarities of D&D hit points represent anything in-setting except in a very zoomed out narrative supporting way, so I don't see how. Again, is there any sign that people in the actual setting recognize things as working this way? That I couldn't comment on. [/QUOTE]
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