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D&D isn't a simulation game, so what is???
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<blockquote data-quote="hawkeyefan" data-source="post: 8615693" data-attributes="member: 6785785"><p>I think a largely untapped design element of 5e would be damage to Hit Dice.</p><p></p><p>I feel like an attack that in some way reduces Hit Dice would be a cool mechanic, and likely evocative of the kinds of dangerous enemies that had the ability to level drain and similar types of attacks from earlier editions. Or perhaps certain situations like Drowning or Falling would do Hit Dice damage rather than HP. Once you're at 0 Hit Dice, you're in real danger and any additional Hit Dice damage you take would mean you're Dying just as if you'd dropped to 0 HP.</p><p></p><p>This would give each PC a much smaller resource pool to absorb such attacks. It would give some monsters a really dangerous ability to use. It would make the spending of Hit Dice during a Short Rest a more meaningful decision, and possibly help mitigate some of the criticisms of 5e healing being too strong. It'd open up some new possibilities for spells, feats, and class abilities.</p><p></p><p>I know it's not the kind of penalty you described above as far as the impact that combat would have on a PC, but it's something I think is an untapped part of the game design.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8615693, member: 6785785"] I think a largely untapped design element of 5e would be damage to Hit Dice. I feel like an attack that in some way reduces Hit Dice would be a cool mechanic, and likely evocative of the kinds of dangerous enemies that had the ability to level drain and similar types of attacks from earlier editions. Or perhaps certain situations like Drowning or Falling would do Hit Dice damage rather than HP. Once you're at 0 Hit Dice, you're in real danger and any additional Hit Dice damage you take would mean you're Dying just as if you'd dropped to 0 HP. This would give each PC a much smaller resource pool to absorb such attacks. It would give some monsters a really dangerous ability to use. It would make the spending of Hit Dice during a Short Rest a more meaningful decision, and possibly help mitigate some of the criticisms of 5e healing being too strong. It'd open up some new possibilities for spells, feats, and class abilities. I know it's not the kind of penalty you described above as far as the impact that combat would have on a PC, but it's something I think is an untapped part of the game design. [/QUOTE]
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D&D isn't a simulation game, so what is???
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