Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8615871" data-attributes="member: 6801845"><p>Let's take a simple scenario. Two very different fighters in a cage match, last one standing wins.</p><p></p><p>In one corner we have PG (Power Gal). Maybe 135 pounds soaking wet but has studied every martial arts technique known to man and a couple of techniques only known to women. Washboard abs and fists that hit with far more impact than you would expect because she's spent her life creating microfractures in the bones that are denser and stronger than normal bone when they heal.</p><p></p><p>In the other corner we have BB (Big Bruiser). Weighs twice as much as PG and he probably has washboard abs buried under layers of fat. Doesn't look like a body builder, he's built for strength and taking blows. He isn't an expert on any fighting technique because he punches so hard it usually doesn't matter.</p><p></p><p>In the ring PG realizes she has to dodge in and out of BB's reach, pummel him with quick hits and then get out of the way. She quickly realizes hitting him in the midsection doesn't do as much damage as hoped, the blubber absorbs much of the impact. She gets a hit into the side of his head, but it's like hitting a stone wall. Does damage, but not as much as if his head had rocked back and caused his brain to slosh around more. BB doesn't bother avoiding blows, he thinks he can take it all day. But she keeps punching away, focusing on a couple of key spots, knowing it's going to add up.</p><p></p><p>Meanwhile when BB swings at PG she dodges out of the way when he manages to connect she to twist to the side turning it into a glancing blow. Hurts, but not as much as he's used to, since most people he fights are also bruisers. PG <em>does</em> exert herself more and stretches muscles and tendons to their limit avoiding blows, slowly reducing her chance to deflect blows. BB eventually manage to get a reasonably solid hit to her midsection which visibly hurts PG because there' just nothing there but muscle and bone to absorb the impact. </p><p></p><p>BB manages to grapple PG, and hears a rib or two crack but it doesn't stop her. PG manage to headbutt BB in the face, breaking his nose filling his sinuses with blood and distracting BB long enough for her to get free. BB is tiring quickly, lacking PG's stamina but PG has internal bleeding from the cracked ribs and is having a hard time breathing.</p><p></p><p>How do you map that to a game? A simple solution like yours isn't going to cut it - they both have entirely different fighting styles, defenses and injuries. Actual damage for BB is completely different from actual damage to PG. The types of injuries they sustain makes a difference and I'm not even mentioning the mental game, something which many people familiar with the topic will tell you is just as important.</p><p></p><p>Which means all this just comes down to preference, expectations and what will work for you and your group. I don't think categorizing HP or applying penalties makes enough of a difference to make it worth my while. YMMV, I think HP (and AC and damage) is a significant simplification but I'm not sure other options are much better.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8615871, member: 6801845"] Let's take a simple scenario. Two very different fighters in a cage match, last one standing wins. In one corner we have PG (Power Gal). Maybe 135 pounds soaking wet but has studied every martial arts technique known to man and a couple of techniques only known to women. Washboard abs and fists that hit with far more impact than you would expect because she's spent her life creating microfractures in the bones that are denser and stronger than normal bone when they heal. In the other corner we have BB (Big Bruiser). Weighs twice as much as PG and he probably has washboard abs buried under layers of fat. Doesn't look like a body builder, he's built for strength and taking blows. He isn't an expert on any fighting technique because he punches so hard it usually doesn't matter. In the ring PG realizes she has to dodge in and out of BB's reach, pummel him with quick hits and then get out of the way. She quickly realizes hitting him in the midsection doesn't do as much damage as hoped, the blubber absorbs much of the impact. She gets a hit into the side of his head, but it's like hitting a stone wall. Does damage, but not as much as if his head had rocked back and caused his brain to slosh around more. BB doesn't bother avoiding blows, he thinks he can take it all day. But she keeps punching away, focusing on a couple of key spots, knowing it's going to add up. Meanwhile when BB swings at PG she dodges out of the way when he manages to connect she to twist to the side turning it into a glancing blow. Hurts, but not as much as he's used to, since most people he fights are also bruisers. PG [I]does[/I] exert herself more and stretches muscles and tendons to their limit avoiding blows, slowly reducing her chance to deflect blows. BB eventually manage to get a reasonably solid hit to her midsection which visibly hurts PG because there' just nothing there but muscle and bone to absorb the impact. BB manages to grapple PG, and hears a rib or two crack but it doesn't stop her. PG manage to headbutt BB in the face, breaking his nose filling his sinuses with blood and distracting BB long enough for her to get free. BB is tiring quickly, lacking PG's stamina but PG has internal bleeding from the cracked ribs and is having a hard time breathing. How do you map that to a game? A simple solution like yours isn't going to cut it - they both have entirely different fighting styles, defenses and injuries. Actual damage for BB is completely different from actual damage to PG. The types of injuries they sustain makes a difference and I'm not even mentioning the mental game, something which many people familiar with the topic will tell you is just as important. Which means all this just comes down to preference, expectations and what will work for you and your group. I don't think categorizing HP or applying penalties makes enough of a difference to make it worth my while. YMMV, I think HP (and AC and damage) is a significant simplification but I'm not sure other options are much better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top