Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8616058" data-attributes="member: 42582"><p>How does this tell us anything about whether or not hp are a simulationist mechanic? <em>Simulationism</em> is a term of analysis, not a term of praise.</p><p></p><p>How much <em>what</em>? Maiming? Bleeding? Shock? Fear? Utterly debilitating pain?</p><p></p><p>As [USER=22779]@Hussar[/USER] and I have both pointed out, a 5e D&D character who is on zero hp <em>may</em> die in less than a minute, or <em>may</em> recover consciousness within a few seconds, and within a day be right as rain, simply under their own steam. It's not plausible that, <em>in the fiction</em>, the character is in a state that admits of both those possibilities. (I don't even know what such a state would be, in physiological terms.)</p><p></p><p>In the fiction, the character either is about to die, or is merely swooning from pain and shock as Frodo was in Moria. The function of the death and dying system is to generate uncertainty, among the game participants, as to what the true state of affairs is. Just like JRRT, in LotR, generates uncertainty in the reader as to what Frodo's true state is. It's not to model an in-fiction state of affairs.</p><p></p><p>A system like RQ or RM or Burning Wheel never generates this sort of uncertainty among the game participants, because it nails down the in-fiction situation at every point.</p><p></p><p>An account of the strengths of hp as a resolution framework doesn't begin as an apology for what they don't do, especially because - as [USER=7026617]@Thomas Shey[/USER] and I have pointed out - it is trivial to come up with workable mechanics that are more simulationist. An account of the strength of hp focuses on their virtue as a gameplay device. I already mentioned, upthread, that both Gygax and Robin Laws draw the express comparison to cinematic technique, in which tempo ebbs and flows and we're never sure how bad a particular blow was until the conclusion, when the final state of the protagonist is revealed.</p><p></p><p>In my view it was a great strength of 4e D&D to lean into this feature of hp resolution, and rely on other features of the system - positioning and effects, as I already posted - to carry information about the fictional state of affairs as the combat unfolds.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8616058, member: 42582"] How does this tell us anything about whether or not hp are a simulationist mechanic? [i]Simulationism[/i] is a term of analysis, not a term of praise. How much [i]what[/i]? Maiming? Bleeding? Shock? Fear? Utterly debilitating pain? As [USER=22779]@Hussar[/USER] and I have both pointed out, a 5e D&D character who is on zero hp [i]may[/i] die in less than a minute, or [i]may[/i] recover consciousness within a few seconds, and within a day be right as rain, simply under their own steam. It's not plausible that, [i]in the fiction[/i], the character is in a state that admits of both those possibilities. (I don't even know what such a state would be, in physiological terms.) In the fiction, the character either is about to die, or is merely swooning from pain and shock as Frodo was in Moria. The function of the death and dying system is to generate uncertainty, among the game participants, as to what the true state of affairs is. Just like JRRT, in LotR, generates uncertainty in the reader as to what Frodo's true state is. It's not to model an in-fiction state of affairs. A system like RQ or RM or Burning Wheel never generates this sort of uncertainty among the game participants, because it nails down the in-fiction situation at every point. An account of the strengths of hp as a resolution framework doesn't begin as an apology for what they don't do, especially because - as [USER=7026617]@Thomas Shey[/USER] and I have pointed out - it is trivial to come up with workable mechanics that are more simulationist. An account of the strength of hp focuses on their virtue as a gameplay device. I already mentioned, upthread, that both Gygax and Robin Laws draw the express comparison to cinematic technique, in which tempo ebbs and flows and we're never sure how bad a particular blow was until the conclusion, when the final state of the protagonist is revealed. In my view it was a great strength of 4e D&D to lean into this feature of hp resolution, and rely on other features of the system - positioning and effects, as I already posted - to carry information about the fictional state of affairs as the combat unfolds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top