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D&D isn't a simulation game, so what is???
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<blockquote data-quote="pemerton" data-source="post: 8616348" data-attributes="member: 42582"><p>I think that the 4e implementation - in which they ebb and flow, like Robin Laws's action points in Hero Wars; and in which the quirk of Cure Light Wounds being able to heal a good number of mortal wounds is resolved - is very effective for creating dramatic fantasy combat in a RPG context.</p><p></p><p>I'm not a very big fan of the AD&D version, in which there is more flowing than ebbing within combat, and they serve as an attrition device more than anything else.</p><p></p><p>The currently active 5e Healing thread isn't selling me on the 5e approach, but that's pretty moot as the issues with hit points is only one of many reasons why I'm not likely to be playing 5e D&D any time soon.</p><p></p><p>EDIT: Saw this in your next post:</p><p>For me, a significant strength of 4e is that it tackles this head-on. And uses the disease/curse track, and the Remove Affliction ritual, to model lingering injuries or other debilitating conditions. The upshot is obviously rather gonzo, but that's a virtue rather than a flaw in the context of D&D!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8616348, member: 42582"] I think that the 4e implementation - in which they ebb and flow, like Robin Laws's action points in Hero Wars; and in which the quirk of Cure Light Wounds being able to heal a good number of mortal wounds is resolved - is very effective for creating dramatic fantasy combat in a RPG context. I'm not a very big fan of the AD&D version, in which there is more flowing than ebbing within combat, and they serve as an attrition device more than anything else. The currently active 5e Healing thread isn't selling me on the 5e approach, but that's pretty moot as the issues with hit points is only one of many reasons why I'm not likely to be playing 5e D&D any time soon. EDIT: Saw this in your next post: For me, a significant strength of 4e is that it tackles this head-on. And uses the disease/curse track, and the Remove Affliction ritual, to model lingering injuries or other debilitating conditions. The upshot is obviously rather gonzo, but that's a virtue rather than a flaw in the context of D&D! [/QUOTE]
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D&D isn't a simulation game, so what is???
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