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D&D isn't a simulation game, so what is???
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<blockquote data-quote="pemerton" data-source="post: 8616366" data-attributes="member: 42582"><p>RM and RQ both handle the difference between <em>being tough</em> and <em>being quick</em>. There are various ways a wound/vitality system could do that too, if it was desired.</p><p></p><p>No one is discussing arbitrariness, as far as I can tell. The discussion is about simulation.</p><p></p><p>How can a PC who is at 25% or less of their hit points be <em>critically injured</em>, given that they can still act without any penalty, they are perhaps able to be healed to full health by the simplest of healing magic (eg a first level PC can normally be healed from 2 hp to 8 hp by a Cure Wounds spell), and even if they do fall unconscious, they have a real chance of being up and about again under their own steam, and can be restored to consciousness within a few seconds by an untrained person using 100-odd grams of healing supplies?</p><p></p><p>No one is disputing that you can tell the person was bitten to death by an ant. <em>But not until the end of the combat</em>. As your own table shows: if a character drops from 20 to 4 hit points in a fight, but walks away and then heals up by spending (let's say) their Second Wind plus a couple of hit dice, it's obvious that they were not critically injured, whether by ant bites or sword blows or anything else. They were just tired and sore!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8616366, member: 42582"] RM and RQ both handle the difference between [i]being tough[/i] and [i]being quick[/i]. There are various ways a wound/vitality system could do that too, if it was desired. No one is discussing arbitrariness, as far as I can tell. The discussion is about simulation. How can a PC who is at 25% or less of their hit points be [i]critically injured[/i], given that they can still act without any penalty, they are perhaps able to be healed to full health by the simplest of healing magic (eg a first level PC can normally be healed from 2 hp to 8 hp by a Cure Wounds spell), and even if they do fall unconscious, they have a real chance of being up and about again under their own steam, and can be restored to consciousness within a few seconds by an untrained person using 100-odd grams of healing supplies? No one is disputing that you can tell the person was bitten to death by an ant. [i]But not until the end of the combat[/i]. As your own table shows: if a character drops from 20 to 4 hit points in a fight, but walks away and then heals up by spending (let's say) their Second Wind plus a couple of hit dice, it's obvious that they were not critically injured, whether by ant bites or sword blows or anything else. They were just tired and sore! [/QUOTE]
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D&D isn't a simulation game, so what is???
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