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D&D isn't a simulation game, so what is???
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<blockquote data-quote="DND_Reborn" data-source="post: 8616424" data-attributes="member: 6987520"><p>Silly or not, it is true technically as I have already pointed out. Although going to 0 hit points we know the ant did, in fact, "hit" with a bite, all we know is the bite caused hit point loss.</p><p></p><p>The PC goes unconscious at 0 hit points. Why? Shock? Blood loss? A bit nerve cord or something? You can narrate it a dozen different ways--the game tells you nothing about how it happened--all you know is the PC is unconscious.</p><p></p><p>Now, if the PC goes next and rolls a nat 20 death save, they are conscious again with 1 hit point. So, maybe that "unconscious" moment was like nodding off at the wheel while driving? You might be asleep or out of it for just a split second or less, but it happens.</p><p></p><p>And that brings up yet another issue with combat/damage in 5E from a simulation stand point. The cursed "whack-a-mole" effect. You suffered some form of trauma or injury, yet because of a nat 20 death save you are up at 1 hit point and functioning completely normally. Talk about something being "silly"! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>In a fashion, if that PC with 1 hit point goes the rest of the battle without ever taking damage, the effect is identical to that PC being at full HP and never taking any damage.</p><p></p><p>This is why our group (and many others IME) impose a level of exhaustion for going to 0 hp. Until you get a chance to actually rest, there is now a lingering effect. Using the Lingering Injuries table is also fairly common practice, and some groups use both or have other house-rules to <em>simulate</em> the effect of injury after going to 0 hit points. FWIW, I liked the concept of lingering injuries, but the table in the DMG is pretty <em>meh</em> and has <em>way</em> too much which is easily remove by a fricken goodberry for crying out loud...</p><p></p><p>Also, there are <em>all</em> the hit points a creature has before they reach 0. Every successful attack "endangers" the PC, and hit points are the mechanic spent to avoid that danger--but it is entirely narrative.</p><p></p><p>Finally, the Vitality/Wounds system is IMO hands-down the best WotC has done to date. I was <em>SO</em> disappointed when I looked into 5E and it had been abandoned. It had critical hits going directly to your wounds--i.e. YOU GOT HIT! No spending vitality to parry or turn it aside or whatever. You couldn't avoid it and you are solidly hit. Once your vitality is gone, you are <em>fatigued</em>. The very word implying you are tired from avoiding the danger so far but at this point you just can't do it anymore. So, it isn't quite as arbitrary as you seem to think, especially when you look deeply into the rules for recovery, etc.</p><p></p><p>Anyway, I know you are handling different conversations concerning these topics. I am not expecting anything I say to convince you otherwise and vice versa is true. But, I am still waiting for you to comment on the STR/longbow issue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8616424, member: 6987520"] Silly or not, it is true technically as I have already pointed out. Although going to 0 hit points we know the ant did, in fact, "hit" with a bite, all we know is the bite caused hit point loss. The PC goes unconscious at 0 hit points. Why? Shock? Blood loss? A bit nerve cord or something? You can narrate it a dozen different ways--the game tells you nothing about how it happened--all you know is the PC is unconscious. Now, if the PC goes next and rolls a nat 20 death save, they are conscious again with 1 hit point. So, maybe that "unconscious" moment was like nodding off at the wheel while driving? You might be asleep or out of it for just a split second or less, but it happens. And that brings up yet another issue with combat/damage in 5E from a simulation stand point. The cursed "whack-a-mole" effect. You suffered some form of trauma or injury, yet because of a nat 20 death save you are up at 1 hit point and functioning completely normally. Talk about something being "silly"! :rolleyes: In a fashion, if that PC with 1 hit point goes the rest of the battle without ever taking damage, the effect is identical to that PC being at full HP and never taking any damage. This is why our group (and many others IME) impose a level of exhaustion for going to 0 hp. Until you get a chance to actually rest, there is now a lingering effect. Using the Lingering Injuries table is also fairly common practice, and some groups use both or have other house-rules to [I]simulate[/I] the effect of injury after going to 0 hit points. FWIW, I liked the concept of lingering injuries, but the table in the DMG is pretty [I]meh[/I] and has [I]way[/I] too much which is easily remove by a fricken goodberry for crying out loud... Also, there are [I]all[/I] the hit points a creature has before they reach 0. Every successful attack "endangers" the PC, and hit points are the mechanic spent to avoid that danger--but it is entirely narrative. Finally, the Vitality/Wounds system is IMO hands-down the best WotC has done to date. I was [I]SO[/I] disappointed when I looked into 5E and it had been abandoned. It had critical hits going directly to your wounds--i.e. YOU GOT HIT! No spending vitality to parry or turn it aside or whatever. You couldn't avoid it and you are solidly hit. Once your vitality is gone, you are [I]fatigued[/I]. The very word implying you are tired from avoiding the danger so far but at this point you just can't do it anymore. So, it isn't quite as arbitrary as you seem to think, especially when you look deeply into the rules for recovery, etc. Anyway, I know you are handling different conversations concerning these topics. I am not expecting anything I say to convince you otherwise and vice versa is true. But, I am still waiting for you to comment on the STR/longbow issue. ;) [/QUOTE]
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