Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 8616634" data-attributes="member: 7026617"><p>One should note there are at least two relevant groups here:</p><p></p><p>1. People who fundamentally don't care about the mechanics in any game if it gets things done and doesn't bite them on the rear;</p><p>2. People who know they're going to still be playing D&D because its the only game in town.</p><p></p><p>How often are either of those likely to say anything about this?</p><p></p><p>If we want to play numbers, I've seen people talking about how incoherent hit points were for literally decades. Most of them either shrug and give up, figuring out that complaining about it gets nowhere, or move on to other games and don't impact anything in D&D for that reason.</p><p></p><p></p><p></p><p></p><p>When someone provides an argument about why this is a better design for damage bookkeeping than anything else, I will take them seriously. There are some arguments that are at least sound contextually: its really simple, and provides pace-of-resolution. But when someone essentially says "Its as good or better than anything else that came along", if they aren't willing to unpack that, then, yeah, I'm going to reserve the right to assume they haven't bothered to think about it, its just what they're used to and that's that. And if that's insulting, so be it.</p><p></p><p></p><p></p><p>That's not simulation; that's genre emulation. Its not handled with any consistency, and barring a self-referential/fourth wall breaking movie or book, no one in the setting thinks it works that way. Its fundamentally a dramatic conceit and doesn't have any more to do with simulation than the D&D Reflex save does.</p><p></p><p>Look, man, I've probably played more superhero games than I have fantasy over my years in the hobby; I quite get genre emulation. It serves a purpose, and you can't get some genres to work right without it. But its not <em>simulation</em>.</p><p></p><p>(And there's absolutely no need to be coy about it the way D&D has with its "is it or isn't it actual damage?" for decades.)</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8616634, member: 7026617"] One should note there are at least two relevant groups here: 1. People who fundamentally don't care about the mechanics in any game if it gets things done and doesn't bite them on the rear; 2. People who know they're going to still be playing D&D because its the only game in town. How often are either of those likely to say anything about this? If we want to play numbers, I've seen people talking about how incoherent hit points were for literally decades. Most of them either shrug and give up, figuring out that complaining about it gets nowhere, or move on to other games and don't impact anything in D&D for that reason. When someone provides an argument about why this is a better design for damage bookkeeping than anything else, I will take them seriously. There are some arguments that are at least sound contextually: its really simple, and provides pace-of-resolution. But when someone essentially says "Its as good or better than anything else that came along", if they aren't willing to unpack that, then, yeah, I'm going to reserve the right to assume they haven't bothered to think about it, its just what they're used to and that's that. And if that's insulting, so be it. That's not simulation; that's genre emulation. Its not handled with any consistency, and barring a self-referential/fourth wall breaking movie or book, no one in the setting thinks it works that way. Its fundamentally a dramatic conceit and doesn't have any more to do with simulation than the D&D Reflex save does. Look, man, I've probably played more superhero games than I have fantasy over my years in the hobby; I quite get genre emulation. It serves a purpose, and you can't get some genres to work right without it. But its not [I]simulation[/I]. (And there's absolutely no need to be coy about it the way D&D has with its "is it or isn't it actual damage?" for decades.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top