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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Hussar" data-source="post: 8616735" data-attributes="member: 22779"><p>This is spot on and needs to be called out.</p><p></p><p>HP are a fantastic system. Easy to understand, produces fun gameplay, easy to implement and track, easy to use. I mean, there's a very, very good reason why so many games use a HP system. Absolutely. </p><p></p><p>But, what they aren't is a simulation. That doesn't make them bad, or mean that I hate HP or that I even want to play a game that doesn't have HP. I mean, I've played D&D for a very long time. I'm obviously pretty happy with HP. So, arguments about "many people don't have problems with them" completely miss the point. Most people aren't terribly interested in simulation. They really aren't. That's why the most popular video games aren't strongly simulation games. Rag doll physics and maybe some damage locations and that's about it, despite modern computers being able to do far, far more. </p><p></p><p>But, no one cares. No one really cares that the ballistics in your Halo game don't make any sense. I just want to shoot stuff and make it blow up in pretty colors. Not being a simulation is not a bad thing at all. Nor is being a simulation a good thing. None of this has anything to do with preferences or trying to argue one thing being superior to another.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8616735, member: 22779"] This is spot on and needs to be called out. HP are a fantastic system. Easy to understand, produces fun gameplay, easy to implement and track, easy to use. I mean, there's a very, very good reason why so many games use a HP system. Absolutely. But, what they aren't is a simulation. That doesn't make them bad, or mean that I hate HP or that I even want to play a game that doesn't have HP. I mean, I've played D&D for a very long time. I'm obviously pretty happy with HP. So, arguments about "many people don't have problems with them" completely miss the point. Most people aren't terribly interested in simulation. They really aren't. That's why the most popular video games aren't strongly simulation games. Rag doll physics and maybe some damage locations and that's about it, despite modern computers being able to do far, far more. But, no one cares. No one really cares that the ballistics in your Halo game don't make any sense. I just want to shoot stuff and make it blow up in pretty colors. Not being a simulation is not a bad thing at all. Nor is being a simulation a good thing. None of this has anything to do with preferences or trying to argue one thing being superior to another. [/QUOTE]
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