Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8618348" data-attributes="member: 6801845"><p>When it comes to the simulation argument there's something fundamental I don't understand. Hit Points, to me, just measure durability. We can split it up however we want but in simple terms it's how long can you survive attempts to kill you. Apologies if this sounds dismissive, that's not my intent. I just really don't understand why HP only affecting whether you're conscious or not makes a difference.</p><p></p><p>So I was thinking about games that are simulations - specifically cars and racing. There are some race games that don't care about fuel, others that only require that you fill up every so many laps and games that try to be hyper realistic and even calculate in how much gas you have and how much it weighs.</p><p></p><p>So on one end you have Mario Kart and on the other extreme you have games like Asseto Corsa (AC). I wouldn't consider Mario Cart a realistic simulation (you may not consider it a simulation at all), but AC is so realistic that some real world race car drivers use it for training. </p><p></p><p>AC goes so far as to not only track how much fuel you use, but what the remaining fuel weighs because it affects the dynamics of the car. But let's say there's another game that does everything AC does (including refueling) but doesn't consider the weight of that fuel. Let's call it NAC (Not Asseto Corsa). Would they still be considered a sim? Because that, to me, is analogous to HP. HP measures durability, it just doesn't measure every aspect of durability that it could much like the sim that doesn't track the weight of the fuel. </p><p></p><p>But the definition [USER=22779]@Hussar[/USER] posted was "A system where the system produces information for the user beyond references within the system itself." Which ... doesn't really mean anything for me. In my dualing car sims it's just a matter of accuracy of the sim not whether one is a sim or not. The only information the player has is how much fuel they have in the tank. They know that when they get down close to the E on the gauge that they need to make a pit stop.</p><p></p><p>The AC simulator has information (weight of the fuel) hidden from the player. NAC does not hide that because the weight of the fuel is static. Yet other games just ignore fuel and factors like tire wear altogether but the cars still drive and function close to world cars. Further down the spectrum you get Mario Kart. At what point on the spectrum from Asseto Corsa to Mario Kart do you go from racing sim to not racing sim?</p><p></p><p>I see tracking the weight of the fuel or not similar to how your remaining durability (HP in D&D) may affect how likely you are to achieve goals in some games but not in D&D.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8618348, member: 6801845"] When it comes to the simulation argument there's something fundamental I don't understand. Hit Points, to me, just measure durability. We can split it up however we want but in simple terms it's how long can you survive attempts to kill you. Apologies if this sounds dismissive, that's not my intent. I just really don't understand why HP only affecting whether you're conscious or not makes a difference. So I was thinking about games that are simulations - specifically cars and racing. There are some race games that don't care about fuel, others that only require that you fill up every so many laps and games that try to be hyper realistic and even calculate in how much gas you have and how much it weighs. So on one end you have Mario Kart and on the other extreme you have games like Asseto Corsa (AC). I wouldn't consider Mario Cart a realistic simulation (you may not consider it a simulation at all), but AC is so realistic that some real world race car drivers use it for training. AC goes so far as to not only track how much fuel you use, but what the remaining fuel weighs because it affects the dynamics of the car. But let's say there's another game that does everything AC does (including refueling) but doesn't consider the weight of that fuel. Let's call it NAC (Not Asseto Corsa). Would they still be considered a sim? Because that, to me, is analogous to HP. HP measures durability, it just doesn't measure every aspect of durability that it could much like the sim that doesn't track the weight of the fuel. But the definition [USER=22779]@Hussar[/USER] posted was "A system where the system produces information for the user beyond references within the system itself." Which ... doesn't really mean anything for me. In my dualing car sims it's just a matter of accuracy of the sim not whether one is a sim or not. The only information the player has is how much fuel they have in the tank. They know that when they get down close to the E on the gauge that they need to make a pit stop. The AC simulator has information (weight of the fuel) hidden from the player. NAC does not hide that because the weight of the fuel is static. Yet other games just ignore fuel and factors like tire wear altogether but the cars still drive and function close to world cars. Further down the spectrum you get Mario Kart. At what point on the spectrum from Asseto Corsa to Mario Kart do you go from racing sim to not racing sim? I see tracking the weight of the fuel or not similar to how your remaining durability (HP in D&D) may affect how likely you are to achieve goals in some games but not in D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top