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D&D isn't a simulation game, so what is???
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<blockquote data-quote="DND_Reborn" data-source="post: 8618537" data-attributes="member: 6987520"><p>Yeah, it is a good analogy for that understanding of hit points. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I, for one, don't think the line is about simulation/not simulation at all, but on the accuracy of the simulation compared to a desired "standard" (for lack of a better term).</p><p></p><p>D&D <em>IS</em> a simulation (as you say--and I agree--about a 3/10). It isn't that it doesn't simulate things (well, some things it just doesn't), it is that the simulation is overly simplified for my tastes (I want that 7/10, or at least a 6).</p><p></p><p>Jumping is one of my favorite examples. Yes, you jump when you jump, and 5E set the limit at your STR score. Then leaves the rest of it up in the air. I know that is supposed to be a feature of the game, but IMO it makes the mechanic feel "incomplete". The section on using Athletics in chapter 7 even says you can use it to jump "unusually long distances", but leaves even that open. DMs might question: "Well, how do I do that?" and it can create issues if one DM does things one way and another a different way when a player is in both groups. Sure, you can discuss the ruling to establish the "rule" for the future, but personally I would like to see a bit more "rule" already present--which people can tweak if they don't like.</p><p></p><p>As far as hit points are concerned, we also use exhaustion levels a lot to represent "physical injury" which takes longer to heal than the "energy-type" hit points which come back more quickly. Is it perfect? No, of course not, but it simulates injury with negative effects in ways hit points alone just don't.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8618537, member: 6987520"] Yeah, it is a good analogy for that understanding of hit points. :) I, for one, don't think the line is about simulation/not simulation at all, but on the accuracy of the simulation compared to a desired "standard" (for lack of a better term). D&D [I]IS[/I] a simulation (as you say--and I agree--about a 3/10). It isn't that it doesn't simulate things (well, some things it just doesn't), it is that the simulation is overly simplified for my tastes (I want that 7/10, or at least a 6). Jumping is one of my favorite examples. Yes, you jump when you jump, and 5E set the limit at your STR score. Then leaves the rest of it up in the air. I know that is supposed to be a feature of the game, but IMO it makes the mechanic feel "incomplete". The section on using Athletics in chapter 7 even says you can use it to jump "unusually long distances", but leaves even that open. DMs might question: "Well, how do I do that?" and it can create issues if one DM does things one way and another a different way when a player is in both groups. Sure, you can discuss the ruling to establish the "rule" for the future, but personally I would like to see a bit more "rule" already present--which people can tweak if they don't like. As far as hit points are concerned, we also use exhaustion levels a lot to represent "physical injury" which takes longer to heal than the "energy-type" hit points which come back more quickly. Is it perfect? No, of course not, but it simulates injury with negative effects in ways hit points alone just don't. [/QUOTE]
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