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*Dungeons & Dragons
D&D isn't a simulation game, so what is???
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<blockquote data-quote="Oofta" data-source="post: 8618606" data-attributes="member: 6801845"><p>Every game has abstractions. Heck, even physicists use abstractions and simplifications. HP is not one thing, it's just tracking a broad range of things that happen when an attack exceeds the "hit" number. Nobody has ever claimed otherwise.</p><p></p><p>You couldn't have a game that tracked in detail what actually happened.</p><p></p><p></p><p>But what level of granularity? Most examples I've seen still replace HP with less than half a dozen tokens.</p><p></p><p></p><p>But taking enough damage to be knocked unconscious or die is a real thing. Saying HP isn't a real thing is kind of like saying dirt isn't a real thing because dirt is made up of decayed plants, microbes, fungi, minerals and so on. Dirt is just our high level perception and label for something that is really made of many things, which will vary from one location to the next. Just like HP is a high level perception and label representing effects that will vary from one creature and one set of circumstances to the next. Doesn't mean dirt or HP are any less real. Heck, many philosophers and scientists will tell you that <em>nothing</em> is real we just have mental constructs that are designed for efficiency and survival. </p><p></p><p>In any case, thanks. I disagree obviously and it seems like you couldn't call any TTRPG style game a simulation using your criteria.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8618606, member: 6801845"] Every game has abstractions. Heck, even physicists use abstractions and simplifications. HP is not one thing, it's just tracking a broad range of things that happen when an attack exceeds the "hit" number. Nobody has ever claimed otherwise. You couldn't have a game that tracked in detail what actually happened. But what level of granularity? Most examples I've seen still replace HP with less than half a dozen tokens. But taking enough damage to be knocked unconscious or die is a real thing. Saying HP isn't a real thing is kind of like saying dirt isn't a real thing because dirt is made up of decayed plants, microbes, fungi, minerals and so on. Dirt is just our high level perception and label for something that is really made of many things, which will vary from one location to the next. Just like HP is a high level perception and label representing effects that will vary from one creature and one set of circumstances to the next. Doesn't mean dirt or HP are any less real. Heck, many philosophers and scientists will tell you that [I]nothing[/I] is real we just have mental constructs that are designed for efficiency and survival. In any case, thanks. I disagree obviously and it seems like you couldn't call any TTRPG style game a simulation using your criteria. [/QUOTE]
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D&D isn't a simulation game, so what is???
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