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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Thomas Shey" data-source="post: 8618783" data-attributes="member: 7026617"><p>The issue is twofold here:</p><p></p><p>1. First of all, nothing in any of the D&D settings actually suggests that fending off injury just by luck is a significant factor. There are numerous things that suggest skill can, but skill doesn't ablate.</p><p></p><p>2. There are some serious issues that "all luck until you're out" model runs into. For example, a poisonous stinger. If you're never hit until the end, how is it delivering poison? How about falling or wading across lava? You can resolve it, of course--but you have to actually do that. You have to deal with it in the narrative in a fairly consistent fashion (the falling you have to narrate some sort of thing breaking the fall, the farther the more elaborate, the lava you have to narrate floating bits of solid rock, and so on).</p><p></p><p>D&D doesn't do any of that. It doesn't even declare all of it as luck until the last bit. It just says the only authoritative bit is the last bit, without giving you any information. If it declared all but the first bit luck or skill (both of which would be more than a little bit odd--if it was all luck it'd mean that D&D characters had no defenisve skill for example) it'd at least be a different conversation.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8618783, member: 7026617"] The issue is twofold here: 1. First of all, nothing in any of the D&D settings actually suggests that fending off injury just by luck is a significant factor. There are numerous things that suggest skill can, but skill doesn't ablate. 2. There are some serious issues that "all luck until you're out" model runs into. For example, a poisonous stinger. If you're never hit until the end, how is it delivering poison? How about falling or wading across lava? You can resolve it, of course--but you have to actually do that. You have to deal with it in the narrative in a fairly consistent fashion (the falling you have to narrate some sort of thing breaking the fall, the farther the more elaborate, the lava you have to narrate floating bits of solid rock, and so on). D&D doesn't do any of that. It doesn't even declare all of it as luck until the last bit. It just says the only authoritative bit is the last bit, without giving you any information. If it declared all but the first bit luck or skill (both of which would be more than a little bit odd--if it was all luck it'd mean that D&D characters had no defenisve skill for example) it'd at least be a different conversation. [/QUOTE]
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D&D isn't a simulation game, so what is???
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