Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8618788" data-attributes="member: 22779"><p>That's not what I'm arguing. </p><p></p><p>I'm not arguing that a simulation needs a 1:1 relationship with cause and effect. That's [USER=6801845]@Oofta[/USER]'s argument that that is needed for a simulation.</p><p></p><p>My argument is that for something to be a simulation, at least as far as RPG's go, it needs to be able to allow the player to definitively say X did NOT happen. It doesn't necessarily need to say that X did happen. Because you can certainly substitute Y and Z for X. But, in order to be a simulation, it needs to be able to definitively say that, while X, Y or Z might have happened, A definitely did not.</p><p></p><p>To me, refining my definition as we've been going along, Sim is mostly defined by being able to say that something did not happen in the fiction. So, in a Wounds/Vitality system where a hit does not deal any wounds, we are obliged, by the system, to make a narrative where that hit does not actually cause any physical harm to the target. Conversely, if the attack did deal Wound damage, then the narrative could not include any narrative that did not include some sort of physical harm to the target.</p><p></p><p>There's more to the definition than simply saying that Sim systems tell you what is. That's not really all that useful. After all, a non-sim system can generate exactly the same narration as a sim based system, simply by choosing the same narratives. But, a non-sim system cannot tell you what didn't happen, whereas a sim system can.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8618788, member: 22779"] That's not what I'm arguing. I'm not arguing that a simulation needs a 1:1 relationship with cause and effect. That's [USER=6801845]@Oofta[/USER]'s argument that that is needed for a simulation. My argument is that for something to be a simulation, at least as far as RPG's go, it needs to be able to allow the player to definitively say X did NOT happen. It doesn't necessarily need to say that X did happen. Because you can certainly substitute Y and Z for X. But, in order to be a simulation, it needs to be able to definitively say that, while X, Y or Z might have happened, A definitely did not. To me, refining my definition as we've been going along, Sim is mostly defined by being able to say that something did not happen in the fiction. So, in a Wounds/Vitality system where a hit does not deal any wounds, we are obliged, by the system, to make a narrative where that hit does not actually cause any physical harm to the target. Conversely, if the attack did deal Wound damage, then the narrative could not include any narrative that did not include some sort of physical harm to the target. There's more to the definition than simply saying that Sim systems tell you what is. That's not really all that useful. After all, a non-sim system can generate exactly the same narration as a sim based system, simply by choosing the same narratives. But, a non-sim system cannot tell you what didn't happen, whereas a sim system can. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top