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D&D isn't a simulation game, so what is???
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<blockquote data-quote="DND_Reborn" data-source="post: 8618813" data-attributes="member: 6987520"><p>I'm not so sure of this. I can't recall from B/X, but I know from AD&D the idea of the magic being imprinted (or "memorized" as you say) was pretty explicitly stated in the DMG IIRC. The idea was you could only "study/pray" to imprint so much magic and as you gained experience and power you learned how to imprint more. So, there was fiction to support the mechanic.</p><p></p><p>Of course, as far as I know every every game limits magic in one form or another. Personally, I prefer "drain mechanics", but that is also a side-effect of the unfortunate "memorizing" idea from prior editions. To me, memorizing implied that it was also forgotten. But the knowledge of the spell wasn't forgotten, only the magical symbols imprinted vanished after the magic they held was released as the spell was cast.</p><p></p><p>I remember when I started college I played in a group and we actually wrote all the prepared spells down on little bits of paper, and each time we cast one, we tore the paper into pieces. We were always able to re-write the spell on another piece later, and so forth. I always liked that physical representation of imprinted spell.</p><p></p><p>Now, an extension of that idea that I always liked: what if you only had so much paper to use? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8618813, member: 6987520"] I'm not so sure of this. I can't recall from B/X, but I know from AD&D the idea of the magic being imprinted (or "memorized" as you say) was pretty explicitly stated in the DMG IIRC. The idea was you could only "study/pray" to imprint so much magic and as you gained experience and power you learned how to imprint more. So, there was fiction to support the mechanic. Of course, as far as I know every every game limits magic in one form or another. Personally, I prefer "drain mechanics", but that is also a side-effect of the unfortunate "memorizing" idea from prior editions. To me, memorizing implied that it was also forgotten. But the knowledge of the spell wasn't forgotten, only the magical symbols imprinted vanished after the magic they held was released as the spell was cast. I remember when I started college I played in a group and we actually wrote all the prepared spells down on little bits of paper, and each time we cast one, we tore the paper into pieces. We were always able to re-write the spell on another piece later, and so forth. I always liked that physical representation of imprinted spell. Now, an extension of that idea that I always liked: what if you only had so much paper to use? ;) [/QUOTE]
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