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D&D isn't a simulation game, so what is???
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<blockquote data-quote="Ovinomancer" data-source="post: 8618836" data-attributes="member: 16814"><p>This formulation doesn't really work. Take Blades in the Dark. If a PC attempts something, and gets a 6, the GM cannot narrate a consequence attached to the action nor any form of failure -- they are mandated to narrate success or progress towards success per the set Effect. But Blades resolution isn't simulationist at all -- it's intentionally not. So, "result mandates a not-something" can't be a functional definition of a simulationism. </p><p></p><p>No, I go back to the first used definition here -- simulationist mechanics directly tell you what happens in the fiction when they resolve. This is the core definitional block. Damage to HP in 5e doesn't tell you at all what happens in the fiction until and unless you run out of them, and then you learn the PC/monster is incapacitated, which at least has some required fiction. So, HP are very low simulation. Rolemaster, though, provides much more detail as to the outcome of an attack -- there is quite often mandated fiction from hits in RM (it's been a few decades, so I'm rusty, but I remember this). Combat in RM has many high simulation mechanics. RM is much more of a sim game than 5e -- by a few miles. Millennium's End (again, a few decades) is even more so for combat. That game told you with high detail what happened when you shot a target or got shot.</p><p></p><p>Once you have the core of resolutions must tell you what's happening in the fiction, you can layer on other considerations, like what goes into the resolutions -- are they driven by things in the fiction that directly flow into the resolution? If I'm shooting my gun left handed but I'm right handed, does that factor into the resolution? If so, more simulationist. If not, less. Really, simulation in RPGs is about the relationship to the fiction on both the feed in and the feed out of the resolution processes -- does the fiction direct the resolution on the input and does the resolution direct the fiction on the output. Maybe demand is a better word than direct, here.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8618836, member: 16814"] This formulation doesn't really work. Take Blades in the Dark. If a PC attempts something, and gets a 6, the GM cannot narrate a consequence attached to the action nor any form of failure -- they are mandated to narrate success or progress towards success per the set Effect. But Blades resolution isn't simulationist at all -- it's intentionally not. So, "result mandates a not-something" can't be a functional definition of a simulationism. No, I go back to the first used definition here -- simulationist mechanics directly tell you what happens in the fiction when they resolve. This is the core definitional block. Damage to HP in 5e doesn't tell you at all what happens in the fiction until and unless you run out of them, and then you learn the PC/monster is incapacitated, which at least has some required fiction. So, HP are very low simulation. Rolemaster, though, provides much more detail as to the outcome of an attack -- there is quite often mandated fiction from hits in RM (it's been a few decades, so I'm rusty, but I remember this). Combat in RM has many high simulation mechanics. RM is much more of a sim game than 5e -- by a few miles. Millennium's End (again, a few decades) is even more so for combat. That game told you with high detail what happened when you shot a target or got shot. Once you have the core of resolutions must tell you what's happening in the fiction, you can layer on other considerations, like what goes into the resolutions -- are they driven by things in the fiction that directly flow into the resolution? If I'm shooting my gun left handed but I'm right handed, does that factor into the resolution? If so, more simulationist. If not, less. Really, simulation in RPGs is about the relationship to the fiction on both the feed in and the feed out of the resolution processes -- does the fiction direct the resolution on the input and does the resolution direct the fiction on the output. Maybe demand is a better word than direct, here. [/QUOTE]
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