Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 8618873" data-attributes="member: 7026617"><p>Its not hard to have the idea that memorizing a complex formula may require a certain intellect and practice. But it goes well beyond that to have a spell, well disappear. As I said, outside of Vance, look for a pre-D&D magic system that looks anything like that (admittedly, a lot of older magic systems are cryptic beyond any ability to figure much about them, because they're not used by a protagonist who thinks about it much, but among those that do, you either see failure/fumble system type execution, or ones that require energy of some kind, or are entirely ritual spells. And even among Vance, they don't look all that much like D&D magic, they just are fire-and-forget. )</p><p></p><p></p><p></p><p>Oh, you are. That's not a criticism exactly, its just noting that its not a very <em>generic</em> looking magic system once you step away from people who are just used to spells working that way because, well, D&D is endemic. Its not alone in that regard; a lot of magic systems really are very specific and make very specific assumptions about how things work. RQ rune/divine magic comes to mind here.</p><p></p><p>On the other hand, there are far more generic looking magic systems (which still imply some things about their metaphysics, but tend to be easily applied more broadly without heavy lifting). As an example, GURPS basic magic is very generic; you learn a spell like a skill, roll a skill roll, and expend fatigue using it. It makes some probably basic assumptions (spells can be learned, they're powered by physical fatigue), but they don't say much beyond that.</p><p></p><p>The biggest benefit of D&D style spells is its all-or-nothing, and it forces some planning on people (in the case of prepared casters), so its easy to understand why it was attractive in a gamist fashion.</p><p></p><p></p><p></p><p>Well, as I noted, it only borderline resembles Vance Magic. If it was Vance-like, you'd have a very small number of spells, they'd be quite powerful, and it wouldn't say too much about the other skills of the mage. That doesn't mean it wasn't the inspiration, but I suspect the fact it was pretty simple to bookkeep and had some virtues as I mention in a game-decisions kind of way had more to do with it than any representational purpose.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8618873, member: 7026617"] Its not hard to have the idea that memorizing a complex formula may require a certain intellect and practice. But it goes well beyond that to have a spell, well disappear. As I said, outside of Vance, look for a pre-D&D magic system that looks anything like that (admittedly, a lot of older magic systems are cryptic beyond any ability to figure much about them, because they're not used by a protagonist who thinks about it much, but among those that do, you either see failure/fumble system type execution, or ones that require energy of some kind, or are entirely ritual spells. And even among Vance, they don't look all that much like D&D magic, they just are fire-and-forget. ) Oh, you are. That's not a criticism exactly, its just noting that its not a very [I]generic[/I] looking magic system once you step away from people who are just used to spells working that way because, well, D&D is endemic. Its not alone in that regard; a lot of magic systems really are very specific and make very specific assumptions about how things work. RQ rune/divine magic comes to mind here. On the other hand, there are far more generic looking magic systems (which still imply some things about their metaphysics, but tend to be easily applied more broadly without heavy lifting). As an example, GURPS basic magic is very generic; you learn a spell like a skill, roll a skill roll, and expend fatigue using it. It makes some probably basic assumptions (spells can be learned, they're powered by physical fatigue), but they don't say much beyond that. The biggest benefit of D&D style spells is its all-or-nothing, and it forces some planning on people (in the case of prepared casters), so its easy to understand why it was attractive in a gamist fashion. Well, as I noted, it only borderline resembles Vance Magic. If it was Vance-like, you'd have a very small number of spells, they'd be quite powerful, and it wouldn't say too much about the other skills of the mage. That doesn't mean it wasn't the inspiration, but I suspect the fact it was pretty simple to bookkeep and had some virtues as I mention in a game-decisions kind of way had more to do with it than any representational purpose. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D isn't a simulation game, so what is???
Top